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Author Topic: How long does a new feature usually take to make?  (Read 11048 times)

James

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How long does a new feature usually take to make?
« on: August 16, 2013, 06:30:54 am »

I was wondering to as how long it usually takes to make something new for Outerra. For example, how long would it take to implement clouds? I was wondering because I code Lua, but usually the things I make don't take too long. This script I made took me about a day and a half to make. So I wasn't sure if it'd take longer with something like C++. Or does the dev team work one day a week? I am 15 and it's summer and I have all day to work through when I code, so I'm not sure if it's the language or the time that takes so long. Or does it take a few days to do clouds, but the dev team is doing all of this stuff and not releasing it yet? :3
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necro

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Re: How long does a new feature usually take to make?
« Reply #1 on: August 16, 2013, 07:09:48 am »

So, let me figure this out. You are comparing your development of some lua hello world examples with a highly powerful c++ engine which is written with ogengl and shader languages? In that case your assumptions are correct.

I think you have no idea of coding big projects. Otherwise you wouldnt compare simple scripts with a whole engine. In bigger projects everything has to work together. How many of your scripts are working together? Please write a script which renders a whole planet in lua. I am curious about your results.

And btw. outerra is a fulltime job for the devs.
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James

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Re: How long does a new feature usually take to make?
« Reply #2 on: August 16, 2013, 07:27:05 am »

I was asking a question, not making assumptions. Silly. :P
And of course Lua isn't powerful enough for such a thing.
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John514

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Re: How long does a new feature usually take to make?
« Reply #3 on: August 16, 2013, 07:39:33 am »

Wasnt it a part time job? (no offence)
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necro

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Re: How long does a new feature usually take to make?
« Reply #4 on: August 16, 2013, 07:43:25 am »


Mhh not sure, but they founded a company. If i would found a company i wouldnt work part time.


@James:The answer is: It needs more time because its written in c++ and it needs more time, because its more complex than writing lua scripts for DarkRP. Your challenge is to get some financial formulars into scripts. Outerras challenge is to get the third dimension into its engine, tools, ... So comparing both is like comparing word with a programming language.
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James

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Re: How long does a new feature usually take to make?
« Reply #5 on: August 16, 2013, 07:52:53 am »

I know C++ is completely different from Lua. I'm not an awful Lua coder, either. I just sell DarkRP scripts because there's good money in it apparently (made $940...), like I can do gamemodes and such as well. I would like to learn C++, or some other language than Lua, but I just haven't gotten to it. With all of this free time, I probably could, but maybe I am looking in the wrong places.
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angrypig

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Re: How long does a new feature usually take to make?
« Reply #6 on: August 16, 2013, 07:54:22 am »

Comparing LUA scripting to Outerra programming is a little bit unfair, because what you're doing in the script is just the use of many functions previously made by engine and MOD programmers, in your case DarkRP -> Gary'sMOD -> Source Engine.  And now try to imagine how many people and how many months/years they spent on Source Engine, Gary's MOD and DarkRP. So what we're doing here every day (not just one per week) is programming the Outerra Engine with scripting API which gives you the ability to program your own stuff in days.

Mhh not sure, but they founded a company. If i would found a company i wouldnt work part time.

Yes, it's our full-time job...
« Last Edit: August 16, 2013, 08:08:45 am by angrypig »
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James

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Re: How long does a new feature usually take to make?
« Reply #7 on: August 16, 2013, 08:07:52 am »

Comparing LUA scripting to Outerra programming is a little bit unfair, because what you're doing in the script is just the use of many functions previously made by engine and MOD programmers, in your case DarkRP -> Gary'sMOD -> Source Engine.  And now try to imagine how many people and how many months/years they spend on Source Engine, Gary's MOD and DarkRP. So what we're doing here every day (not just one per week) is programming the Outerra Engine with scripting API which gives you the ability to program your own stuff in days.

Mhh not sure, but they founded a company. If i would found a company i wouldnt work part time.

Yes, it's our full-time job...

Alright, thanks. ^_^
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John514

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Re: How long does a new feature usually take to make?
« Reply #8 on: August 16, 2013, 08:15:34 am »


Yes, it's our full-time job...

Good to hear that. I wish you many successes!
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cameni

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Re: How long does a new feature usually take to make?
« Reply #9 on: August 16, 2013, 08:48:49 am »

Yes, it's our full-time job...
But then, many of us wonder: why is it taking you so fkin long?!

:P
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PytonPago

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Re: How long does a new feature usually take to make?
« Reply #10 on: August 16, 2013, 12:27:41 pm »

Yes, it's our full-time job...
But then, many of us wonder: why is it taking you so fkin long?!

:P

 .. send those to Valve to ask about Half-Life EP3  ;D  ;D  ;D  ;D
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Jagerbomber

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Re: How long does a new feature usually take to make?
« Reply #11 on: August 16, 2013, 05:10:28 pm »

John Patrick, one of the 2 biggest voice actors at Valve says that HL3 isn't being worked on.  :'( 

He points out the difficulty of trying to figure out how to make mo-cap animation dynamic.
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PytonPago

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Re: How long does a new feature usually take to make?
« Reply #12 on: August 17, 2013, 12:25:41 am »

John Patrick, one of the 2 biggest voice actors at Valve says that HL3 isn't being worked on.  :'( 

He points out the difficulty of trying to figure out how to make mo-cap animation dynamic.

... one day, they find out ... and we will look at those years we waited for it. ;D

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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.