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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Question to Cameni/AngryPig: learning biome and stuff like that.  (Read 4070 times)


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Hi, it's been a long time since I posted on the forum.
I'm back because of the last post about the WIP biome, which is actually pretty facinating! Just see that in addition to volumetric clouds... Mind blowing!

So, I had to ask to Cameni and AngryPig, how they learn all this stuff? I don't mean from a developper/coder point-of-view, but specifically if they read stuff (books, studies, ...) to learn about how the world "works" (the clouds, biome, weather, ...). As far as I know, there is no one else in the developpement team who could be specialised in it, so you've got to learn all by yourself, no?

Sorry if it's somewhat unclear, it is not that easy to ask something that specific in English when it is not your birthlanguage :)
Also, I'm aware it is not what one could name a frequently asked questions, but I didn't know where to put it in the forum.

Keep up the good work, I'm more satisfied than ever to have bought the liscence for Outerra/Antworld.

Burn a book, save a tree.
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Re: Question to Cameni/AngryPig: learning biome and stuff like that.
« Reply #1 on: October 25, 2013, 12:43:52 pm »

Mostly by observing the nature (or remembering childhood observations) and reading generally available scientific information about a subject of nature and then trying to fit the rendering to it :)

There are some nice books that explain how climate and vegetation "works", like Vegetation-Climate Interaction: How Vegetation Makes the Global Environment, but of course one can't attempt to model the thing from ground up - that would be an insane complexity. Instead the knowledge about how nature looks and behaves is used as a beacon when trying to iterate toward it. In Outerra it's about bending the procedural rendering in a way that produces the desired matching output, using fractals, probabilities, organization of data etc.