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Author Topic: Oculus Rift Resolution(?) issue.  (Read 4818 times)

alexharrisdcj

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Oculus Rift Resolution(?) issue.
« on: December 18, 2013, 11:27:00 am »

    Hey everyone.
    I'll try to describe my problem as best as I can (I'm at work currently, so I can't post a screenshot of exactly what I'm seeing)

    I just purchased the "full" version of Anteworld, which works fine on my regular monitor. When Oculus Rift mode is enabled, it displays the typical oculus rift display format, however, it's not centered/sized on the screen correctly (the displays are set to be cloned.) Obviously this makes it completely unplayable.

    I've attached an image I drew in MSpaint to give you an idea how everything is being displayed.

    Also, a month ago, before I purchased the full version, I was able to play fine. I've tried modifying various resolution settings on my computer, I've also re-installed Anteworld.

    Any help is greatly appreciated!



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cameni

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Re: Oculus Rift Resolution(?) issue.
« Reply #1 on: December 18, 2013, 12:51:03 pm »

It's probably this issue: http://forum.outerra.com/index.php?topic=2218.msg24023#msg24023

A problem with Windows scaling that's conflicting with OT - must be set to 100%.
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