Um, you know, I was mostly kidding, I thought it would be clear
But I can explain.
First, you can have infinite space, and it has nothing to do with the range of floating point coordinates. Even now we are using local reference frames because there is not enough precision in 32b float to cover whole planet while keeping the detail. We will be using different reference frames for stars and galaxies etc and can get infinite space just as well as Infinity.
So what did I mean with the frivolous reply? There's infinite detail both up and down, and one can focus only on a finite range of detail features within to manage it all in a reasonable time. Also, even if it is procedural, if you do not handle each level of detail specifically and with attention, you'll get a vast procedural boredom.
It fascinates me that people want infinite space and galaxies and planets, and they have absolutely no idea how big that space is. Heck, I can't find the Tatra truck on the plain after rising up a bit and turning around, when focusing on that level of detail. When I extrapolate it to the level of detail in space, I'm in
awe. I mean, why do people want space that is mostly empty - I don't get it. I don't get Infinity either, for that matter.
So the answer is that we don't care for doing the space level of detail in our universe, not now, anyway, when there's so much unused space on planet and so much potential (and it's a much higher potential than the star warsy thingy), and so much work. Later, maybe. We can.
Not mentioning the fact that anyone wanting to do a MMO these days, with so many failed MMO attempts around, ought better be a multimillion $$$ backed company with expertise and an excellent plan, or a mad guy wanting to spend 10 years developing a community driven project. I didn't find any indication of either thing in the post, though I wouldn't subscribe to the latter for the aforementioned reasons.
On the contrary, I got this feeling from the post that we should be flattered to be able to serve as an engine for this unique fascinating idea. When do people realize that
ideas are cheap, execution is hard? Probably never, with all the fresh blood coming in continually
In the case I was mistaken, a few words of advice:
* Never start your first post mentioning a MMO. Better still, you should probably never mention that you want to make a MMO, to be safe with seasoned developers that are aware of the amount of work and risks.
* Tell the details. Who are you, how do you want to do it, when do you expect the results. If you are the mad developer willing to work those years on the game, you don't need to ask if Outerra is usable now, but rather if it will be usable in 3 or 5 years, while you implement basic game logic and model the first iteration of objects etc.
If you are the $$$ company you already know better than contacting us via public forum
*edit* swapped the
sloperama link for a better one