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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Model Scale(Middle Earth)  (Read 4398 times)

professorx

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Model Scale(Middle Earth)
« on: March 06, 2014, 06:44:14 pm »

So, I am trying to import a few LOTR models, but a problem came up.
In this picture you can see the black gate of mordor


In this picture, is the model I imported. The little dots in front of the gate are mercenaries(still working on the textures)



Pretty sure I have the right location.
Should I just make a longer wall/gate or make it bigger?
Bummer.
« Last Edit: March 06, 2014, 07:54:35 pm by professorx »
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ZeosPantera

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Re: Model Scale(Middle Earth)
« Reply #1 on: March 06, 2014, 09:05:45 pm »

Hrm.. You would have to get the middle earthans down here to discuss scale. Can you measure the gap? If you hit tab it should show the distance to whatever is in the crosshair so just stand on one end and look at the other. Then determine if it is WAY too wide.
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professorx

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Re: Model Scale(Middle Earth)
« Reply #2 on: March 06, 2014, 10:12:02 pm »

Hrm.. You would have to get the middle earthans down here to discuss scale. Can you measure the gap? If you hit tab it should show the distance to whatever is in the crosshair so just stand on one end and look at the other. Then determine if it is WAY too wide.
Didn't know one could measure distance.
Anyway to edit terrain?
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PytonPago

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Re: Model Scale(Middle Earth)
« Reply #3 on: March 07, 2014, 12:16:33 am »

http://worlds.outercraft.com/forum/index.php/board,3.0.html?PHPSESSID=a0adudqss354gmil7g5nac3ca4

... here is, where you need to go ti ME-DEM - let them know, but im pretty sure the film has inconsistency at scaling a lot of things ...
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