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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Question about FBX importer and basic texture question.  (Read 4409 times)

jonslynn

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Question about FBX importer and basic texture question.
« on: March 15, 2014, 09:10:33 am »

Do transparency textures work with Outerra?  The "tex_opacity" has no effect for me.
I searched the forum and found some old posts.  Can I use a transparency map (alpha whatever) with a texture map yet?

Is there anyway to scale a static object after importing it?

Is there going to be a noticeable update anytime soon?
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jonslynn

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Re: Question about FBX importer and basic texture question.
« Reply #1 on: March 15, 2014, 09:47:23 am »

This is a ball mapped with a test texture to use as "tex_opacity".
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jonslynn

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Re: Question about FBX importer and basic texture question.
« Reply #2 on: March 15, 2014, 09:53:00 am »

3 of them with different settings and map only in opacity channel.
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jonslynn

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Re: Question about FBX importer and basic texture question.
« Reply #3 on: March 15, 2014, 10:00:53 am »

Normal maps.
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jonslynn

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Re: Question about FBX importer and basic texture question.
« Reply #4 on: March 15, 2014, 10:08:18 am »

My second favorite.  Reflection channel.
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M7

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Re: Question about FBX importer and basic texture question.
« Reply #5 on: March 15, 2014, 10:53:53 am »

Do transparency textures work with Outerra?  The "tex_opacity" has no effect for me.
I searched the forum and found some old posts.  Can I use a transparency map (alpha whatever) with a texture map yet?

Is there anyway to scale a static object after importing it?

Is there going to be a noticeable update anytime soon?

Yes opacity map works but you need to use a transparency value below 1.0  in  "color" : ".549,.549,.235,1.0",
So for the opacity map to show it needs to be something like this  "color" : ".549,.549,.235,.99"
The diffuse  map ("tex_albedo" ) will show with the opacity but reflectance and roughness map will not if you have a transparency value below 1.0

There's no way to resize an object after import as far as i know.

As for updates, they comes  on a regular basis but maybe not as 'noticable' as you would expect.
« Last Edit: March 15, 2014, 11:26:24 am by M7 »
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jonslynn

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Re: Question about FBX importer and basic texture question.
« Reply #6 on: March 15, 2014, 01:00:24 pm »

Thanks,  I will look into that.  Good to know it works but how.  Now I get it.
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jonslynn

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Re: Question about FBX importer and basic texture question.
« Reply #7 on: March 17, 2014, 02:59:03 am »

Something like this.  The smaller ball is behind middle one.  Doesn't look it.
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