Outerra forum
November 06, 2024, 03:29:45 pm
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Outerra Tech Demo
download. Help with
graphics driver issues
Home
Help
Login
Register
Chat (Outerra Discord Server)
Outerra forum
>
Anteworld - Outerra Game
>
Modding: Importer, Tools & Utilities
>
texture creation
« previous
next »
Pages: [
1
]
Print
Author
Topic: texture creation (Read 4942 times)
wayne57
Full Member
Posts: 125
newbie
texture creation
«
on:
April 09, 2014, 09:20:47 am »
What is the best format for making textures for a flyable aircraft
that i made thanks to the helpful input of forums members.
I have a flyable aircraft now (my first) and want to texture it and re-import it.
thanks
wayne57
Logged
PytonPago
Hero Member
Posts: 2284
It´s way too complex, dont let me try to explain !
Re: texture creation
«
Reply #1 on:
April 09, 2014, 09:42:40 am »
Just look trough the wiki here ...
http://xtrac.outerraworld.com/trac.fcgi/wiki/material
... if you use Gimp, there needs to be an plug-in installed for the DDS export -
http://code.google.com/p/gimp-dds/
When you make the texture - export it as DDS, choose DXT1 (when an export window comes up) and copy it then to the folder, where your model (UV-unwrapped and textured) was imported by OT. Then you probably need to check the .mtl file, to give the texture to the material. (OT sometimes dont write it up there during import).
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.
Print
Pages: [
1
]
« previous
next »
Outerra forum
>
Anteworld - Outerra Game
>
Modding: Importer, Tools & Utilities
>
texture creation