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Author Topic: question about blender textures  (Read 10720 times)

wayne57

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question about blender textures
« on: May 11, 2014, 12:07:55 am »

did the textures in blender but its still too
shiny how can i dull it down a little

thanks
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necro

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Re: question about blender textures
« Reply #1 on: May 11, 2014, 01:04:15 am »

Blender is not the problem. The material file is. Look at C:\Users\{your_name}\Outerra\packages\{your_ot_name}\{object_name}\{object_name}.mtl


Change the f0 value to control the shinyness. Its a value between 0.0 and 1.0. Try some values out. Start with f0 = 0.02 and increase the value to the point of satisfaction. You also can toy around with the roughness parameter.
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ZeosPantera

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Re: question about blender textures
« Reply #2 on: May 11, 2014, 02:26:43 am »

Does it drive yet?
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wayne57

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Re: question about blender textures
« Reply #3 on: May 11, 2014, 11:58:32 am »

bumped the fo down low frpm fo .01 to 0.007

looks alot better
thanks
for info
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PytonPago

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Re: question about blender textures
« Reply #4 on: May 12, 2014, 04:32:13 pm »

Does it drive yet?

 .. it all will be drivable ... all other will be EXTERMINATED. :D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

ZeosPantera

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Re: question about blender textures
« Reply #5 on: May 12, 2014, 05:00:13 pm »

I can't wait to mess with that Vehicle Script.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo