Hi Cameni, you made me pretty excited when I saw your YouTube video, because this technology for modelling/ visualisation is what we've been looking for for quite some time. I've been with the ME-DEM project for about 6 or 7 years. Our web admin is Oshyan Greene who is with the Terragen team.
Our terrain can basically be output at different resolutions. We're currently using a Global Mapper -> World Machine Pro -> GTS workflow (although WM can be skipped at a pinch for quicker demos). World Machine will be used to process the terrain to it's full form.
The shots in the gallery of the large scale terrain show what we term the "base dem"- the rough skeleton generated from contours- the base dem was a necessary step because using contours was the only way to guarantee correct flow across such a large model surface. Other modelling techniques don't really cut it.
So, the base dem has no fractal detail or erosion on it.
The Global mapper database is the persistent core if you like. We currently have around 150 layers of vector info. They get output as distrib maps with terrain. With projection info we can roundtrip between GM and other modelling software.
The intention was to hook up GTS output directly to TG via XML. That way we get fluid sim generated texture maps direct to the renderer. GTS can also output "mega textures" to Viewing Dale too I beleive.
The terrain was built from the outset to be georeffed and the river flow to be correct across the terrain in accoradance with the topo maps we are using as reference. The terrain is georeffed to Hobbiton = Sarehole in Birmingham and Minas Tirith = Florence, Italy. Surprisingly, many people are not aware that Middle Earth is Earth, but with an alternate history and Tolkien states unequivovcally in his letters that these two places are equivalent.
Lucky for us!
For large datasets we use the hf2 format which has compression and georeffed header options. It was created on the Terrain Summit forums which Oshayn set up (unfortunately gone now) by Aaron Torpy, RedRobes, Stephen Schimitt (World Machine), Mike (Global Mapper), Joe Slayton (Wilbur), Ray Gardner (Leveller), Johnanes Rosenberg (GeoControl).
We've worked with these developers on and off because we came up against so many problems with trying to do what we wanted with this project. As a result I've tested for all of these softwares. The format was really the (unusual perhaps) meeting of GIS and game terrain devs/modellers, in part what the Terrain Summit was setup for.
Hey cshawn..what a coincidence. I've got a thread over there on CartoGuild under ME-DEM.
No, not really anything in terms of renders as yet for ME-DEM.
The Tolkien Eastate, hmmm.. I remember the Minas Tirith Project which had a high profile on all of the CG boards, and I don't recall ever reading a single post about problems with the Estate, and it was right ontop of the films too but yes, I'm aware of the problems many people have had.
Well, if it came to it, I'd be happy to bunker down and stay off the radar. With or without a web presence I'd still be doing this stuff.
I'd also be happy to get involved with other world building projects.
monks