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Author Topic: PLEASE Somebody help "alpha_masked"  (Read 18772 times)

PytonPago

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Re: PLEASE Somebody help "alpha_masked"
« Reply #15 on: November 12, 2014, 11:57:00 am »

Just made a quick test of my own on a single mesh with a 100% white opacity texture.
 "color" : "1.0,1.0,1.0,.999",  and  "color" : "1.0,1.0,1.0,1.0",

So looks like the engine cant tell what part is in front of which, on a single mesh when transparent.
and yes there's no shadow on transparent object even at .999

 You UVd those parts ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

M7

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Re: PLEASE Somebody help "alpha_masked"
« Reply #16 on: November 12, 2014, 02:47:06 pm »

yes i did it quite  a while ago just for testing and i used the automatic UV option in blender.
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PytonPago

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Re: PLEASE Somebody help "alpha_masked"
« Reply #17 on: November 12, 2014, 02:49:00 pm »

... automatic UV option in blender.

Oh my, that must have been a terrible sight ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

KW71

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Re: PLEASE Somebody help "alpha_masked"
« Reply #18 on: November 12, 2014, 03:44:51 pm »

Hi guys I just checked there a few bugs in material rendering. Fixing now...

Great, thanks!


I saw your response to this post:

http://forum.outerra.com/index.php?topic=2033.msg21792#msg21792

one year ago. Is alpha masking not implemented yet?
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