Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: [1] 2

Author Topic: A Simple Sketchup/3D Warehouse to Outerra Tutorial  (Read 24543 times)

AnimatedSyn

  • Member
  • **
  • Posts: 68
  • Serial Killer
    • The Outerra Model Library
A Simple Sketchup/3D Warehouse to Outerra Tutorial
« on: November 19, 2014, 02:19:57 pm »

Hello folks, for those who don't know, I created the Outerra Model Library.  Located
at: www.OuterraModels.com.  I have started adding to the tutorials section
and I have created my first tutorial, "TUTORIAL: Import Sketchup to Outerra."



When I first started playing around with Outerra it was a little complicated and
overwhelming for someone with no experience in the field.  Something like this
would have helped me out a ton!  I hope it helps other new users!

--Jeff
Logged
Check out THE OUTERRA MODEL LIBRARY!
http://www.OuterraModels.com

Like Us On Facebook To See Models The Moment They Are Published!
http://www.facebook.com/outerramodels

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #1 on: November 19, 2014, 03:26:27 pm »

Is that an HWG robot in Outerra I see in your Google avatar...  ;)
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

AnimatedSyn

  • Member
  • **
  • Posts: 68
  • Serial Killer
    • The Outerra Model Library
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #2 on: November 19, 2014, 03:27:38 pm »

Is that an HWG robot in Outerra I see in your Google avatar...  ;)

It is and it is a model that is availabe at OuterraModels.com!
Logged
Check out THE OUTERRA MODEL LIBRARY!
http://www.OuterraModels.com

Like Us On Facebook To See Models The Moment They Are Published!
http://www.facebook.com/outerramodels

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #3 on: November 19, 2014, 03:55:37 pm »

lol "Bodyguard Robot?" Really?
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

AnimatedSyn

  • Member
  • **
  • Posts: 68
  • Serial Killer
    • The Outerra Model Library
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #4 on: November 19, 2014, 03:56:47 pm »

lol "Bodyguard Robot?" Really?

Someone hit me up with a proper title and description for this guy and I will update it. :)
Logged
Check out THE OUTERRA MODEL LIBRARY!
http://www.OuterraModels.com

Like Us On Facebook To See Models The Moment They Are Published!
http://www.facebook.com/outerramodels

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #5 on: November 19, 2014, 04:18:04 pm »

How did you get nvcompress to work within outerra importer?
« Last Edit: November 19, 2014, 04:28:57 pm by M7 »
Logged

AnimatedSyn

  • Member
  • **
  • Posts: 68
  • Serial Killer
    • The Outerra Model Library
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #6 on: November 19, 2014, 04:25:25 pm »

How did you get nvcompress to work within outerra exporter?

With mine it just worked.  Kinda autolaunches.  One time it error'd every time
it processed a file and I had to click cancel each time.  However, it still worked
in the end.
Logged
Check out THE OUTERRA MODEL LIBRARY!
http://www.OuterraModels.com

Like Us On Facebook To See Models The Moment They Are Published!
http://www.facebook.com/outerramodels

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #7 on: November 19, 2014, 04:44:15 pm »

Then its a question for Cameni as I never got the fbx importer to convert texture to dds. I just gave it a try and still no nvcompress  window during the import. Do i need to enter a command line somewhere?
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #8 on: November 19, 2014, 05:29:12 pm »

lol "Bodyguard Robot?" Really?

Someone hit me up with a proper title and description for this guy and I will update it. :)

https://wiki.teamfortress.com/wiki/Heavy_Robot
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #9 on: November 19, 2014, 11:48:30 pm »

Go post this over on www.reddit.com/r/outerra

EDIT.. Too Late
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #10 on: November 20, 2014, 01:11:47 am »

Then its a question for Cameni as I never got the fbx importer to convert texture to dds. I just gave it a try and still no nvcompress  window during the import. Do i need to enter a command line somewhere?
When you try to run bin/nvcompress.exe - does it work?
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #11 on: November 20, 2014, 08:05:42 am »

When clicking nvcompress i get a brief Dos window pop-up. Then if i drag and drop a jpg onto nvcompress i do get a dds conversion. So nvcompress does work but not within the fbx importer.
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #12 on: November 20, 2014, 08:23:21 am »

Also i just tested a jpg that the resolution is not a multiple of 4 , for example 317X258 and nvcompress will create a dds with that same resolution. So does it matter for the OT engine, that dds are not multiple of 4?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #13 on: November 20, 2014, 11:03:32 am »

There was a bug in texture loader that failed if dds texture resolution wasn't a multiply of 4. I think it was only failing on AMD cards, but it should have been fixed several versions back.

Hmm if nvcompress works, then something must be wrong with the launcher. What's your path to the OT program directory?
Logged

AnimatedSyn

  • Member
  • **
  • Posts: 68
  • Serial Killer
    • The Outerra Model Library
Re: A Simple Sketchup/3D Warehouse to Outerra Tutorial
« Reply #14 on: November 20, 2014, 11:13:49 am »

Also i just tested a jpg that the resolution is not a multiple of 4 , for example 317X258 and nvcompress will create a dds with that same resolution. So does it matter for the OT engine, that dds are not multiple of 4?

I have noticed that the Outerra Engine does not seem to mind if it's not a multiple of 4.
Logged
Check out THE OUTERRA MODEL LIBRARY!
http://www.OuterraModels.com

Like Us On Facebook To See Models The Moment They Are Published!
http://www.facebook.com/outerramodels
Pages: [1] 2