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Author Topic: Latest version: 0.8.4.6017  (Read 326746 times)

aWac9

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Re: Latest version: 0.8.4.5504
« Reply #255 on: May 18, 2015, 05:07:38 pm »

Ok! grass problem solved momentarily apply code ALT+C
to close and re-enter I get the same problem
 ???
« Last Edit: May 18, 2015, 05:32:17 pm by aWac9 »
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PRiME

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Re: Latest version: 0.8.4.5504
« Reply #256 on: May 18, 2015, 06:11:20 pm »

Seems OpenGL is VERY sensitive to driver updates? or is AMD/Nvidia just not paying attention to OpenGL enough in their code?
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KW71

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Re: Latest version: 0.8.4.5504
« Reply #257 on: May 18, 2015, 09:17:28 pm »

Everything looks fine on my side. Thanks!!!

What about the text "Lorem ipsum sit amet ..." beside the soldier?
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Acetone

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Re: Latest version: 0.8.4.5504
« Reply #258 on: May 19, 2015, 02:57:29 am »

Everything looks fine on my side. Thanks!!!

What about the text "Lorem ipsum sit amet ..." beside the soldier?

Haha didn't noticed this one :D "Lorem ipsum" is a standard placeholder text (correct word spacing of of normal text), based on a Cicero text, so I guess it's an UI test. This may be really practical to locate a vehicle at long distance...
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cameni

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Re: Latest version: 0.8.4.5504
« Reply #259 on: May 19, 2015, 02:59:27 am »

Ok! grass problem solved momentarily apply code ALT+C
to close and re-enter I get the same problem

It wasn't a permanent fix, just a verification that it indeed is the cause. We'll enhance the detection of the sRGB bug.

Seems OpenGL is VERY sensitive to driver updates? or is AMD/Nvidia just not paying attention to OpenGL enough in their code?

The latter; not many game companies are using newer OpenGL features. In our development we hit and reported many driver bugs, because we were apparently first to use them. It's much better now though.

In this case it's a problem in sRGB handling, where some texture sampling calls do the color conversion to linear space and some don't.
On our 5770 card it doesn't show, so it's just some AMD cards from older series and some driver versions.
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HiFlyer

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Re: Latest version: 0.8.4.5504
« Reply #260 on: May 19, 2015, 05:13:39 am »

"added vehicle/aircraft solar_time script method returning time info and outside light levels (useful for controlling automatic lights control on vehicles)"

Is it possible to use this for other actions? Such as turning on street and/or house lights at night?

Or maybe starting windmills turning at certain times?
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Uriah

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Re: Latest version: 0.8.4.5504
« Reply #261 on: May 19, 2015, 05:17:21 am »

Absolutely, also Sun tracking solar panels by zenith angle.

Regards,
Uriah
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Acetone

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Re: Latest version: 0.8.4.5504
« Reply #262 on: May 19, 2015, 06:00:18 am »

Is it possible to use this for other actions? Such as turning on street and/or house lights at night?

It's a vehicle script so it will require to transform the object in a vehicle (like what Levi did with the wind turbine). I'm not sure if these will work without being activated (placed by the player or entered after being placed as static objects).
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bomber

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Re: Latest version: 0.8.4.5504
« Reply #263 on: May 19, 2015, 03:15:18 pm »

I seem to be stuck in a loop... continually going around downloading this update

Any ideas
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cameni

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Re: Latest version: 0.8.4.5504
« Reply #264 on: May 19, 2015, 03:33:00 pm »

The usual suspects are antivirus, insufficient privileges for the patcher to update the installation directory ... or just download the patch from here and run manually.
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HiFlyer

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Re: Latest version: 0.8.4.5504
« Reply #265 on: May 20, 2015, 08:35:51 pm »

I like the new build; the mountains seem more naturalistic, somehow.
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Chinate

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Re: Latest version: 0.8.4.5504
« Reply #266 on: May 20, 2015, 09:24:20 pm »

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aWac9

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Re: Latest version: 0.8.4.5504
« Reply #267 on: May 21, 2015, 06:01:44 pm »

:)
« Last Edit: May 21, 2015, 06:07:17 pm by aWac9 »
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aWac9

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Re: Latest version: 0.8.4.5504
« Reply #268 on: May 21, 2015, 06:06:09 pm »

video performed today
but this structure was built for months, the update does not repair automatically.
"fix for floating grass, road spikes in editor"

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Acetone

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Re: Latest version: 0.8.4.5504
« Reply #269 on: May 22, 2015, 02:51:45 am »

video performed today
but this structure was built for months, the update does not repair automatically.
"fix for floating grass, road spikes in editor"

You should be able to fix the problem by reloading the road (select it and click "make"). If it's not working, try to increase the transitional area of several nodes of the road, or move their elevation a bit. The update fix is only working on new roads :)
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