Too remove the 'squeaky' sound, remove or comment-out line 331:
this.snd.play(this.bov_src, this.bov_snd, false, false);
becomes
//this.snd.play(this.bov_src, this.bov_snd, false, false);
I've actually been fiddling with the BMW too (beautiful car), but mainly with the engine and transmission.
- Updated the torque figures to the actual specifications and set red line to 7000 RPM. The top speed per gear now also matches the rated speeds per gear in reality. Because of the perfect grip this one's 0-100 is a bit quicker than the real one though.
- Played with the neutral RPM, so the car's at 600 RPM in neutral (not perfect, but looks better than 0 in dashboard view
)
- Increased pitch of deceleration sound so it matches the acceleration sound (current RPM) better, also switched out the idle sound, because I think the sound is too 'light'.
I have played with slip values too, but don't think it's possible to get it very realistic for all speeds. Because of that I prefer the better grip for now.
See attachment for the adapted script. Maybe you guys can try it and comment.
I'm thinking about adding a manual, or at least a normal shifting setup (the current one (redlining every gear) should then be the kickdown setup
)
BTW, I noticed that the car seems to pivot more to the center of the car, where it should be at the rear-axle AFAIK. It looks just a little bit strange when turning. Is this fixable without changing the model? Or is this my imagination?