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Author Topic: [WIP] Boeing AH-64D Apache Longbow  (Read 161827 times)

KW71

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #90 on: August 26, 2015, 12:15:18 pm »

Wow, nicely done..

Looks really good :)

Are the screens just temporary placerholders ?

Thanks, MrWohoo!
I'm not sure if I understand what you mean with "temporary placerholders"...

I think he's wondering if the screens are fakes or actual moving displays.

Ah! Placeholder at the time being.
« Last Edit: September 01, 2015, 01:59:53 pm by KW71 »
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MrWohoo

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #91 on: August 26, 2015, 12:23:52 pm »

What i ment was if the screens are static placeholders for a futire update, or if theyre Live Feed, which by now sounds a bit redonculus since Outerra dont have anything remotely close to a PIP :)
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Uriah

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #92 on: September 02, 2015, 10:59:01 pm »

The answer to that question is both yes, and no.

Yes, they the MFD screens are placeholders. We do not yet have the capability to render fully dynamic displays.

No, they will not be completely static, and each screen will have certain functionality, although somewhat limited.

I intend to release semi-functional pages for the pilot (FLT and ADF) and for the co-pilot/gunner (WPN, FCR and TEDAC).

Here you see the ADF (Automatic Direction Finder) page on the right with working heading and bearing indicators, as well as the FLT page on the left in the pilot cockpit. ADF compass shows the heading and the dashed line shows the forward azimuth, or relative bearing, to the selected waypoint. I have developed a basic navigation system which is intended to provide the basis for a few built in training missions. You'll be able to select between pre-defined routes which includes a number of waypoints, and relevant information will be displayed on the FLT and ADF pages. With the extended controls you'll also be able to turn the MFDs on and off and adjust the brightness, but you will not be able to switch screens.

Best regards,
Uriah



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Uriah

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #93 on: September 03, 2015, 08:02:39 pm »



« Last Edit: September 03, 2015, 08:07:03 pm by Uriah »
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krcm1981

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #94 on: September 03, 2015, 09:10:29 pm »

I've seen this scene many o times out at Hanchey Army Airfield Ft. Rucker and I must say, Spot On! So awesome!
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Uriah

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #95 on: September 03, 2015, 09:19:37 pm »

Thanks buddy!  :D

KW71 made it so that everything looks as it should when the Apache is a static object (before the script runs), so the rotor is set to a 45 degree angle, and the rotor plane (motion blur) isn't visible. We're getting closer!

Regards,
Uriah
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krcm1981

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #96 on: September 03, 2015, 09:33:02 pm »

Is blade flex able to be modeled in outerra?
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Woogey

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #97 on: September 03, 2015, 09:41:15 pm »

That looks like you have a good start on Gray AAF @ JBLM?  I got as far as placing the Runway, that's it. 
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Uriah

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #98 on: September 03, 2015, 09:43:53 pm »

Blade flex can be modeled in the FDM in terms of disk loading and flexibility coefficient of the blade, but the difficulty is animating it. Currently we don't have advanced animation support, which would allow us to include an animation of the full range of the blade flex and set the animation frame based on the current flex property, but we have tried doing this and can't get the animation to play. Levi made it work by splitting each blade into multiple segments, and rotating them slightly, which is something we could do. We also need the rotor plane motion blur to flex with the blades, which complicates things slightly. I am more prone to wait for animation support so we can do it right and not waste effort on something which will need to be replaced in the future.

Yes that is Grey AAF/JBLM which Acetone is working on! :) What gave it away?

Regards,
Uriah
« Last Edit: September 03, 2015, 09:45:57 pm by Uriah »
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krcm1981

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #99 on: September 03, 2015, 09:45:33 pm »

Completely understand, and blade flex is a minor to non issue detail
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Woogey

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #100 on: September 03, 2015, 10:21:28 pm »

The angled parking, and the hill in the back round.  About the Apache's will you be able to give us the option of a removing the Mast Mounted Radar?  In reality, only around 20% of the fleet have the Radar mounted.  The rest can view what the radar equipped birds see through a shared datalink. 
« Last Edit: September 03, 2015, 10:27:49 pm by Woogey »
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Uriah

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #101 on: September 03, 2015, 11:16:17 pm »

That's affirmative, we do plan on having versions without the the FCR mast! :)

Regards,
Uriah
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KW71

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #102 on: September 04, 2015, 04:03:21 am »

Ready, Woogey!!

We have worked on that, and now is optional.


« Last Edit: January 27, 2016, 09:55:00 pm by KW71 »
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Acetone

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #103 on: September 04, 2015, 04:10:06 am »

Is blade flex able to be modeled in outerra?

Here is a demo made by Levi:



The same method is used for the Aibus A380 and the Ask-13, for wing flex :)
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Acetone

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #104 on: September 04, 2015, 05:47:30 am »

That looks like you have a good start on Gray AAF @ JBLM?  I got as far as placing the Runway, that's it.

Since you managed to guess the location, here are some additional screens of the whole area :)


Still WIP.


Parking area. Hangars are here to fill the scene, it's just temporary.


Detail of the road placement. Since the area was anything but flat, it was the hardest part of the work.
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