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Author Topic: [WIP] Boeing AH-64D Apache Longbow  (Read 161688 times)

John514

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #135 on: September 30, 2015, 04:12:29 am »

Look and shoot, which is how it actually functions with Apache's head mounted display and Target Acquisition Designation Sight (TADS). I tested this functionality with the Oculus Rift DK2 and it works great.

The only problem is that the gun muzzle points directly to the point on the ground you are looking at, so I'll need to develop a ballistic computer to calculate bullet drop and airspeed shift. I already have some of the equations necessary to make these calculations, which will need to adjust the pitch and yaw of the muzzle depending on the following variables; ballistic drop, line of sight slant range to target, pitch and yaw angle to target (local ref), and the longitudinal, lateral and vertical speed of the aircraft. At the moment, if you have a high forward airspeed, the rounds impact ahead of the target, in the direction of flight, and below the target in the direction of bullet drop, and obviously the greater the distance, the more exaggerated this becomes.

Regards,
Uriah
You guys are awesome.
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Acetone

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #136 on: October 09, 2015, 03:53:27 pm »

Uriah and KW71 are cooking an awesome gift for the Outerra community with this Apache Longbow, but as everybody knows, a gift is nothing without gift wrap.

I already mentioned I was working on something, but here are some details.
Joint Base Lewis–McChord is a US military base located in WA state, south of Seattle. The scenery was supposed to includes the Gray AAF airfield shape only, but things went wild and...
Well let's say it's larger now.
My plan is to keep working on it until the full base and surroundings are covered. All models are custom, made by M7, KW71 and Uriah.


View of the main airport






South area, Mt Rainier in the background (where one of the OT default scenery is located)


North area, lots of houses, area still WIP


Lakes are custom models too


The nice freeway overpass created by KW71 just for the scenery ;)


And finally, some fine details (KW71's work too). Custom markings :)

« Last Edit: October 09, 2015, 04:36:24 pm by Acetone »
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M7

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #137 on: October 09, 2015, 04:36:40 pm »

Really nice work!
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aWac9

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #138 on: October 09, 2015, 05:36:11 pm »

really nice,, that.
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Jagerbomber

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #139 on: October 09, 2015, 06:58:35 pm »

Holy hell...
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HiFlyer

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #140 on: October 09, 2015, 07:42:56 pm »

Been busy, haven't you?  =D
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Jagerbomber

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #141 on: October 10, 2015, 04:48:45 am »

Are you able to drive over that overpass yet, or would you fall through?
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2eyed

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #142 on: October 10, 2015, 05:08:26 am »

Looks great!
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Acetone

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #143 on: October 10, 2015, 07:24:01 am »

Are you able to drive over that overpass yet, or would you fall through?
KW71 made a collision mesh for it, so you can drive under it and on it :)
However, there is no tire friction on collision mesh right now, so you should better have some speed before, or you'll end up stuck on it :)

Hopefully we will be able to fix a model related bug soon (creating artifacts when low min_obj_size values are used). I can't wait to show the full area.

Here is an other picture of the Lakewood/ Steilacoom area, looking west. Far away, Olympic national parc is visible:


Been busy, haven't you?  =D
Not that much in fact :)
Despite not working fully yet (especially in overlay mode), the new editor speeds up things a lot :)
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Jagerbomber

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #144 on: October 10, 2015, 07:59:09 am »

You didn't even bother to put in the curves of the corners of the intersections...
Not that picky I see.  :))

Of course that's no simple task at the moment haha.
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2eyed

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #145 on: October 10, 2015, 08:18:38 am »

How about planting trees/foliage in the urban areas? Would make them look more convincing.
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John514

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #146 on: October 10, 2015, 09:42:40 am »

Can we even plant trees?
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You mustn't be afraid to dream a little bigger, darling

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2eyed

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #147 on: October 10, 2015, 12:49:14 pm »

Can we even plant trees?

Only as objects (if we had some tree objects), as far as I know. For good performance, it would be better to have the stock trees plantable.
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Acetone

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #148 on: October 10, 2015, 03:36:05 pm »

Can we even plant trees?

Only as objects (if we had some tree objects), as far as I know. For good performance, it would be better to have the stock trees plantable.

Yep.
It won't make a lot of sense, since the only issue with default trees is that they are not 3D. Outside of that, they look perfect at medium/high distances. 3D trees as models will require an insane amount of work for barely good results, as they will look average compared to the rest of the vegetation.
Would be nice to have trees as a border option (like sidewalks, ect.) when we have more advanced roads parameters :)
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aWac9

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Re: [WIP] Boeing AH-64D Apache Longbow
« Reply #149 on: October 10, 2015, 04:49:33 pm »

a tree is a 3D flight simulator does not seem very practical.
but if the game is "ARMA"Weapon type, then adds value if the trees are in 3D. immersion is different and you need to see that the leaves move in the breeze.
Nor is it necessary that the visual field is broad, suffice few hundred meters.
I think it would be possible to add decorative types árablos 3D without the kids invest energies in it, I've seen some other GNU license.
This eg
http://yorik.uncreated.net/greenhouse.html
http://www.g-blender.org/foro/viewtopic.php?t=2467
http://ngplant.sourceforge.net/
http://www.foro3d.com/f245/generador-de-arboles-80665.html

if I wrote something stupid,,,, not respond to the message :)
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