Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Interfaces  (Read 4246 times)

SteelRat

  • Sr. Member
  • ****
  • Posts: 380
  • newbie
Interfaces
« on: April 26, 2015, 02:06:32 pm »

Hi cameni!

I can code access interfaces?

$got
$view
$eview
$sandbox
$app
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6643
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Interfaces
« Reply #1 on: April 26, 2015, 04:03:16 pm »

These interfaces (or rather interface access variables) are specific to their tools/windows, and most of them are already obsolete and will be eventually removed.
Logged

SteelRat

  • Sr. Member
  • ****
  • Posts: 380
  • newbie
Re: Interfaces
« Reply #2 on: April 26, 2015, 04:29:26 pm »

These interfaces (or rather interface access variables) are specific to their tools/windows, and most of them are already obsolete and will be eventually removed.

I understand that I was not too sure.
Then issue I have at the moment is the ability to create roads without GUI, via JS ?
« Last Edit: April 26, 2015, 07:19:45 pm by SteelRat »
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6643
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Interfaces
« Reply #3 on: April 27, 2015, 01:21:45 am »

You can't. Roads need to have their elevations resolved, and it's not possible to to do that while running a script that would place the roads arbitrarily anywhere in the world. It can be done only in the editor or in importer, which impose certain constraints on what the script may do.
Logged

SteelRat

  • Sr. Member
  • ****
  • Posts: 380
  • newbie
Re: Interfaces
« Reply #4 on: April 27, 2015, 03:56:39 am »

You can't. Roads need to have their elevations resolved, and it's not possible to to do that while running a script that would place the roads arbitrarily anywhere in the world. It can be done only in the editor or in importer, which impose certain constraints on what the script may do.
Ok. Thank.
Logged

SteelRat

  • Sr. Member
  • ****
  • Posts: 380
  • newbie
Re: Interfaces
« Reply #5 on: May 02, 2015, 04:27:38 pm »

Hi cameni!

This is not done
Or
It's not for me
Or
I am doing something wrong
?

Code: [Select]
<!--
window.open("../ptm/ui/docInterface.html")
-->

<!DOCTYPE html>
<html>
<head>
    <title>Doc interface</title>
    <link type="text/css" rel="stylesheet" href="../../www/css/outerra-theme.css">
    <script type="text/javascript" src="../../www/lib/ot.js"></script>
    <script type="text/javascript">
        outerra({
            requires: [
                '../../www/lib/component/desktopwindow.js',
'../../www/lib/component/doc-interface/doc-interface.js'
            ],

            body: function (ot, script) {
                var win = new ot.components.DesktopWindow('win', {

    title:'Doc interface',

                    populateBody: function (body) {
                        body.add(new ot.components.ext.DocInterface('DocInterface'));
                    }
                });
                win.render();
            }
        });
    </script>
</head>
<body class="window-body full-size"></body>
</html>

Code: [Select]
ERROR: 23:09:27,781 - "Cannot read property 'comments' of null"
WARNING: (c4e) [0502/230927:ERROR:web.js(1376)] Uncaught TypeError: Cannot read property 'comments' of null
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6643
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Interfaces
« Reply #6 on: May 03, 2015, 02:04:45 am »

Just some files from the upcoming scenery editor that leaked, not ready.
Logged

SteelRat

  • Sr. Member
  • ****
  • Posts: 380
  • newbie
Re: Interfaces
« Reply #7 on: May 03, 2015, 10:45:43 am »

Just some files from the upcoming scenery editor that leaked, not ready.

Ок. Thank.
Logged