i have some questions about the sound engine:
-will it feature full surround sound?
-will distant sounds sound different than close sounds (bombs, gunshots, etc)?
-will objects or hills dampen the sound?
-will the speed of sound be implemented (sound needs time to travel to players ears when soundscource is distant)?
-is it possible to get surround sound for environmental sounds (no stereo wavesounds when close to the coast, but mono sounds for each wave so that you can locate the ocean by sound direction)?
-will the wind have a sound? maybe there is some procedural(?) way to bind the sound loudness and some different soundfiles to the windstrenght?
-openAL, dsound, eax?
am i completely at the wrong place with these questions? will it be up to the game devs to create a sound engine?
outerras simulates a real world with authentic physical laws, hopefully you can provide physical correct sound too
bad sounds would hurt this awesome engine very much i think.