As much as I'm interested in their project, I feel like they took some really weird decisions in these
kickstarter tiers.
For example, the more you want to be involved, the more you will have to pay. I can understand they don't want to give access to a half-finished product to their base customers, but they have also a beta access tier (so they will have to do continuous bug support for these), costing more (50$ for the beta, 20$ for the final game). As a result, they are basically making the people ready to help testing and improving their project paying more.
It's even worse with the Developer access tier, 250$ to be able to use the dev version is insane. I understand they want to avoid anyone to use unfinished features, but the fact that mods tools are under a (huge) pay wall is a really weird idea. If you want some folks to add content in your game (for free), the first thing you must do is making sure
everyone have access to the tools in the full version, because for 100 users there will be a single one ready to put a lot on time in the project and create stuff, even more if it's something in a beta state.
Let's just take a second to think what will be the state of Outerra today if the importer and the editor were under a higher price tier (even 50$). I'm not sure there will be anything outside of base content. The projects are different, so maybe community content is less important for Infinity, but for me, the idea is weird.
It's giving really bad signals to people wanting to invest their time in the project.
Edit:
Performance wise, there are some problematic elements:
[...] The prototype uses unoptimized assets, so it consumes a lot of vram at the moment ( according to my tests, up to 3.5 GB ). A 3 GB video card will be able to run it, but with slowdowns / short random freezes. A 2 GB video card.. will have a lot of trouble to run it at a decent framerate. The final game will be optimized to run better, but we're still far away from that.
According to the latest Steam HW survey, the % of users having more than 2GB VRAM GPUs is around 10%. Even if I have a recent and good GPU, I only have 2048MB of VRAM. Obviously it can change but...