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Author Topic: Random Development Screenshots on Twitter  (Read 128539 times)

Acetone

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Re: Random Development Screenshots on Twitter
« Reply #60 on: June 17, 2017, 04:46:28 am »



Interesting point :
Quote
Using 3DConnexion SpaceNavigator to control the car.

Handling looks way better, I guess it's used as a steering wheel :)
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cameni

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Re: Random Development Screenshots on Twitter
« Reply #61 on: June 17, 2017, 09:15:32 am »

Both steering wheel and acceleration and brakes. Also, in free camera ufo mode I have it using all 6 DOF, works surprisingly well.
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Jagerbomber

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Re: Random Development Screenshots on Twitter
« Reply #62 on: June 17, 2017, 01:17:07 pm »

What wheels would work with this anyways?  I've got a Thrustmaster.
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cameni

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Re: Random Development Screenshots on Twitter
« Reply #63 on: June 17, 2017, 01:56:38 pm »

We only got an old Genius wheel, but it works. I have since 8099 made some changes to the joystick code for better control of the vehicle in high speeds; previously you had to lower the sensitivity or else you'd have to be very gentle with it.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #64 on: June 20, 2017, 10:02:52 am »

Something different : Uriah doing some experiments with Outerra's C++ API.
Since it's demonstrating a toolset not publicly released, I guess it belongs here.



Edit:

Annnnd Breaking News, an other one, this time directly from the devs:
https://twitter.com/outerradev/status/877165492481425408
Quote
Tire friction constraint working on other objects and vehicles

« Last Edit: June 20, 2017, 10:07:52 am by Acetone »
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aWac9

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Re: Random Development Screenshots on Twitter
« Reply #65 on: June 20, 2017, 04:43:11 pm »

I'm pleasantly surprised .. very well ..
Personally I would like to know first hand (Uriah) how is this work, if there is much difficulty, if you need help etc ...
And the aircraft carrier is spectacular.
 :)
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #66 on: June 23, 2017, 12:37:36 pm »

https://twitter.com/outerradev/status/878272000661139458

Quote
Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage.



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Jagerbomber

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Re: Random Development Screenshots on Twitter
« Reply #67 on: June 23, 2017, 01:34:20 pm »

lol That top image looks very Chernarus/DayZ-like...
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

2eyed

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Re: Random Development Screenshots on Twitter
« Reply #68 on: June 23, 2017, 02:53:52 pm »

From this distance, the scenery is on par with current flightsims, at ground level it's superior (except low res buildings textures).
Now trees should be like a third smaller and tree density 3-4 times higher to get a realistic look.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #69 on: June 24, 2017, 10:45:48 am »

lol That top image looks very Chernarus/DayZ-like...

It would be interesting to see how the real world inspiration for this map (in Czech Republic, if I remember correctly) looks like in OT with OSM roads, buildings and these improved forests.
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Acetone

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Uriah

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Re: Random Development Screenshots on Twitter
« Reply #71 on: June 25, 2017, 06:59:12 pm »

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2eyed

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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #73 on: August 14, 2017, 12:48:04 pm »

https://twitter.com/outerradev/status/897136608486535168

Quote
Cape Canaveral in #outerra with water & forest mask and fixed beach rendering


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HiFlyer

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Re: Random Development Screenshots on Twitter
« Reply #74 on: August 16, 2017, 01:11:40 pm »

Finally!!!!!!!

(Dances around, a bit)
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