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Author Topic: Getting terrain material properties by raycasting ?  (Read 3107 times)

fly77

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Getting terrain material properties by raycasting ?
« on: October 26, 2019, 07:17:17 pm »

Since with vehicles it is possible to get material properties of the terrain (such as the type of terrain...sand, concrete, grass..etc) through the wheel material property I wondered if this is possible also through raycasting. That would be very useful indeed for lots of things. For example AI vehicles..or for enhancing terrain dependant world sounds.
« Last Edit: October 27, 2019, 03:50:35 am by fly77 »
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