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Author Topic: AP and Blender Material Settings  (Read 9029 times)

bleach

  • Newbie
  • Posts: 9
AP and Blender Material Settings
« on: April 21, 2021, 07:58:33 pm »

I am interested in the recommended Substance to Blender or Substance to OT workflow and settings. I have looked at the git hub but the image with the Substance Painter settings has a broken link so all you get is a black box.

The current workflow I use is:
 - Build models in blender
 - Create textures in SP
 - Link textures to model in Blender
 - Export from Blender as fbx
 - Import into OT

When we do this, only the normal and albedo textures are converted to dds and linked, the roughness, metallic and emissive textures are ignored by the importer even though they are linked in the blender material.

1. What are the recommended Substance Painter Project Settings?

2. What is the recommended Blender material settings so that the roughness, emissive and metallic textures are included in the import process?

Thank you in advance.

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KW71

  • Outerra Developer
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Re: AP and Blender Material Settings
« Reply #1 on: April 21, 2021, 11:10:24 pm »

Hi!
You can create the missing .dds files using nvcompress. Here is the link to the wiki:
https://github.com/Outerra/anteworld/wiki/Materials
There you'll find an example. You can create a .bat in the folder where your .pngs are.
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"A man who is contented with what he has done, will never become famous for what he will do".

bleach

  • Newbie
  • Posts: 9
Re: AP and Blender Material Settings
« Reply #2 on: April 21, 2021, 11:35:06 pm »

Yes, we already do this. Is that the only way, and will the importer ever support roughness, metallic or emissive textures on import?

I have viewed the github, the image that is meant to display the Substance Painter settings has a broken link, so we can't see them. Is it possible to convert these setting to a table, or fix the broken image link?

Thanks!
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bleach

  • Newbie
  • Posts: 9
Re: AP and Blender Material Settings
« Reply #3 on: April 21, 2021, 11:37:39 pm »

I see the link is updated, I was looking here https://github.com/Outerra/anteworld/wiki/Substance%20Painter Thanks.
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KW71

  • Outerra Developer
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  • Love OT!
Re: AP and Blender Material Settings
« Reply #4 on: April 22, 2021, 09:52:32 am »

Thanks for reporting the broken link to the image. Is updated now.
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"A man who is contented with what he has done, will never become famous for what he will do".

bleach

  • Newbie
  • Posts: 9
Re: AP and Blender Material Settings
« Reply #5 on: April 27, 2021, 07:14:13 pm »

Thanks thats great!
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