You'd still have to create the data for the planets; the engine is only capable to refine the terrain, to add a finer detail, at the moment.
Besides, earth is the hardest one to make. Once there's all the infrastructure the possibility for making other planets will be there too.
And while the Anteworld is just a game now, our plan is to use it to make a game/sim platform out of it. First by enabling the modding, scripting .. then enabling standalone games that run on the infrastructure the Anteworld runs on. Will take some time though .. and patience
ohhh I think I get it now.. your making a kind of skeleton, and then we just add the content, like height maps, and your engine will be able to read it in ? That is a brilliant idea actually. And if you already have the code in there to be a server, then this is even better idea.
What I was thinking about for my own game design was having 3 servers . One server is for log-ins and such that talk to the SQL database ( Player info ). I call it the galaxy server. All planet servers talk to this 1 server within its own galaxy. It will redirect all log-ins to the last location within that galaxy that the player was last on / at, or will put them in a noob planet if they are a new player. The other server holds the assets ( inventory ) which talks to the SQL database as well to store the names of each item as well as its location, and another server is the actual planet itself. The planet server is just that, holds all the info about the planet and takes care of physics or interaction between the players. It will upload data to each player that is on it. The player has a separate log-in client to log into the planet they were at. ( Client side on the physics part as well. )
There could be a 4th server known as the universe server that can keep track of all the known galaxies too.
For single server mode, you can have 2 servers run all this and just allow only that to run one instance of a planet and nothing more. Some players would rather just build on one planet only with a few friends and not have to log into anything else. Kind of a LAN server.
Minecraft is a good example of this. Except it doesn't have the ability to go into space or to goto other planets yet. And yet Minecraft is a brilliant idea as for as crafting goes.
In my idea, I wanted to go further with the Minecraft idea and if they wanted to build a space ship to go into space, and it can deal with real physics, then they can literally go into space to another planet. It takes time, and maybe even skillz. This could literally go in any direction here. The other cool part is that Second Life has some cool interface ideas for building. But instead of the players building out of thin air, they have to use the resources around them to get the things they need and then they can use the "SL Like" interface to design their own idea of the ship based off of the resources they have. ( or the idea tell them what resources they need )
Google Sketchup is just plain AWESOME in the way its design interface is. Very simple and yet allows for any kind of creation. And then, if the game accepts their idea, they can build it to their liking and it will be truly their creativity on the planet. Add chemistry to it, and boom you have the makings of a starship. And all this without needing to script. Have people make research labs to MAKE the elements they need for the advanced stuff. Kind of like you see on WURM Online. There are many possibilities here. I have been studying this for a while. Call it a passion I guess. lol