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Author Topic: (old) 0.7.11 version branch  (Read 243937 times)

cameni

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Re: Latest version: 0.7.11.3074
« Reply #300 on: May 18, 2012, 12:38:28 am »

EVGA GTX 570 Superclocked 1280MB 296.17 for W8 64bit.  They still haven't released the latest round of drivers for W8 even though they said there would be regular driver updates for it.  ::)
I'm also using 1080 terrain setting and MSAA&FXAA.  It's a little faster at 480.  I might just be straining it. idk
That card should have enough power for that. Are you using default settings?
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cameni

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Re: Latest version: 0.7.11.3074
« Reply #301 on: May 18, 2012, 03:30:27 am »

3080 version works on 4850 also with 12.4 drivers. 4890 is slightly different architecture form other 48xx cards, but it would be odd even for AMD if it didn't work. There's nothing significantly different form the previous version.

Zeos, could you try a fresh install with default settings? Or perhaps moving away the cfg files for testing would suffice.
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ZeosPantera

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Re: Latest version: 0.7.11.3074
« Reply #302 on: May 18, 2012, 03:54:51 am »

I removed the CFG files.. Grass worked.

I will put them back one at a time and see what happens.

EDIT: Removed the world.cfg and the grass worked. Do you want it? Edit, Edit.. I attached it.
« Last Edit: May 18, 2012, 04:03:24 am by ZeosPantera »
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cameni

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Re: Latest version: 0.7.11.3074
« Reply #303 on: May 18, 2012, 04:20:19 am »

Ok, it's the max-level for which the terrain is generated, grass apparently requires at least 21, though technically it should work from level 19. The finer levels are used for culling, and the algorithm didn't expect they would not be there.
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Jagerbomber

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Re: Latest version: 0.7.11.3074
« Reply #304 on: May 18, 2012, 05:25:46 pm »

EVGA GTX 570 Superclocked 1280MB 296.17 for W8 64bit.  They still haven't released the latest round of drivers for W8 even though they said there would be regular driver updates for it.  ::)
I'm also using 1080 terrain setting and MSAA&FXAA.  It's a little faster at 480.  I might just be straining it. idk
That card should have enough power for that. Are you using default settings?

Nvidia settings?  Yes.
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cameni

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Re: Latest version: 0.7.11.3082
« Reply #305 on: May 20, 2012, 04:28:44 pm »

Version 0.7.11.3082
  • extended grass range to 50m (adjust in terrain WIP settings)
  • added reduced density grass option for faster grass rendering on slower cards
  • adjusted grass at road sides
  • adjusted blade color to better match the canopy in the distance
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Jagerbomber

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Re: Latest version: 0.7.11.3082
« Reply #306 on: May 20, 2012, 04:52:57 pm »

It keeps locking up on me as soon as I move close enough to where the grass should be visible when it's enabled, no matter what setting.  Does not freeze if it is disabled.
« Last Edit: May 20, 2012, 04:57:36 pm by Jagerbomber »
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cameni

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Re: Latest version: 0.7.11.3082
« Reply #307 on: May 20, 2012, 05:03:33 pm »

Sorry, fixed now.
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pico

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Re: Latest version: 0.7.11.3082
« Reply #308 on: May 20, 2012, 05:41:05 pm »

Very good new Version.  :)
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Jagerbomber

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Re: Latest version: 0.7.11.3082
« Reply #309 on: May 20, 2012, 05:41:29 pm »

What took you so long?   ::) ;D

Now that's nice.  Runs and loads pretty smooth too.

As one to want to push the limits on graphics (or to get devs to  :P) is even farther possible?  (I notice that the next ground LOD isn't much further out.  Actually there seems to be 2 or more ground LODs pretty close to each other beyond 50m?).  I like the highest LOD to reach out as far as possible as long as my framerate doesn't go too low.  Things loading in, unfortunately, breaks immersion for me, but I certainly understand there's hardware limits and other things.
« Last Edit: May 20, 2012, 05:52:47 pm by Jagerbomber »
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Chaoss

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Re: Latest version: 0.7.11.3082
« Reply #310 on: May 20, 2012, 05:45:48 pm »

Nice work, it seems to lag though, not low fps like it'll freeze momentary quite a bit
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cameni

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Re: Latest version: 0.7.11.3082
« Reply #311 on: May 21, 2012, 01:31:30 am »

Farther would be possible, but it needs to be synced with the terrain LOD and quality settings. The grass LOD system is independent from the terrain, but it relies on certain terrain level to fetch the data from. If I hook it onto even coarser level, the detail how it copies the terrain and grass canopy will be coarser as well.

What needs to be done here is to not remove grass data when you turn around, to detach the grass from dependency on prefetch levels settings.

Chaoss, please attach your eng.log and time.log so I can see where the lag you speak of comes from.
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Bartolomeus

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Re: Latest version: 0.7.11.3082
« Reply #312 on: May 21, 2012, 03:03:16 am »

Great new version! I like the extended grass range. Run's pretty smooth on the GTX 690.

Marko

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Re: Latest version: 0.7.11.3082
« Reply #313 on: May 21, 2012, 03:19:33 pm »

Yes, now the grass looks more integrated in the view at some closed areas.

Great version Cameni.
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Chaoss

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Re: Latest version: 0.7.11.3082
« Reply #314 on: May 21, 2012, 03:45:31 pm »

Farther would be possible, but it needs to be synced with the terrain LOD and quality settings. The grass LOD system is independent from the terrain, but it relies on certain terrain level to fetch the data from. If I hook it onto even coarser level, the detail how it copies the terrain and grass canopy will be coarser as well.

What needs to be done here is to not remove grass data when you turn around, to detach the grass from dependency on prefetch levels settings.

Chaoss, please attach your eng.log and time.log so I can see where the lag you speak of comes from.

Having problems post them on your forums, says error occurred (what does that word mean by the way I've never heard it being use din that way). I've put them into an archive
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