Well, it's definitely a cool engine overall, really great procedural generation for sure, very realistic looking. Flew up into space, which is cool, but I've been into Orbiter for quite a few years now and spaceflight is nothing new, and very much developed as it's specifically a spaceflight simulator. There's some things to be learned there as Outera seems to have provisioned for multi planet support which is great. There will need to be some time warping active for true spaceflight if the distances are going to be accurate as I don't quite have 3 days for trips to the moon (lol). Orbiter includes time warping so travel time can be cut down. 10x 100x 1000x 10,000x and 100,000x time warping enables solar system travel within a sitting, and everything I've seen so far in the demo looks really good, kudos to the developers. I hope they put serious consideration into rigging avatar meshes so characters can walk around. I've also been into Second Life for 5+ years, and think it would be great to have that ability here as well. Either way though, great job to all the developers. The engine runs quite well on my p4 4g machine with an NVidia GTX 570. I'm impressed and although I'm not sure how much I'll be involved, I'll definitely be keeping an eye on things here to see what develops.