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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 317510 times)

clawhammer

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Re: Latest version: 0.8.3.4861
« Reply #480 on: September 15, 2014, 04:37:17 am »

I'm loving this! I loved OT in 2D, but now with the DK2 on my head, it's so awesome! :) I do notice a slight delay when I turn my head quickly. Is there any chance of direct mode, or is it a bit too early for that. Besides that, the feeling is just EPIC!

Also want to thank Levi for his perfect aircraft conversions! :)
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SnapperOrgan

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Re: Latest version: 0.8.3.4861
« Reply #481 on: September 16, 2014, 10:42:35 am »

I'm having some strange troubles.
Trying to get 4861 working on DK2 yesterday, but it always showed the Outerra viewport offset upwards and to the left in the HMD.
I then disabled 'override resolution' and it started working!

Today I try and run Outerra, and I get a Fatal error:

Quote from: Fatal Error
exception msg: OpenGL error: shader compilation failed: : objshaders
last RL:eng::main_loop_begin@eng\eng.cpp(721)

Which is strange because nothing has changed overnight.
I updated nVidia drivers to the latest, still the same.

Help.. I can't run Outerra at all, with or without Rift!
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cameni

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Re: Latest version: 0.8.3.4861
« Reply #482 on: September 16, 2014, 11:11:25 am »

That error is because of a bug, when you disable shadows. There will be a fix tonight, in the mean time please edit eng.cfg and set shadow_quality = 1 and terrain_shadows and tree_shadows to false. This won't turn the shadows off completely, but should be sufficient.
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SnapperOrgan

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Re: Latest version: 0.8.3.4861
« Reply #483 on: September 16, 2014, 12:03:41 pm »

Thanks! That solved the crash  :)

I'm still baffled by the override resolution thing... The offset screen is something I've not encountered before, and it seems not many people have this problem.
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cameni

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Re: Latest version: 0.8.3.4861
« Reply #484 on: September 16, 2014, 12:55:42 pm »

Normally you do not want to have the override resolution checked. Default is unchecked, in which case it takes the resolution from Rift.
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pico

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Re: Latest version: 0.8.3.4861
« Reply #485 on: September 16, 2014, 01:04:42 pm »

I miss the right-left Slide with the easy Fly Mode. Will you bring it back?
Up and down movement works fine.
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cameni

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Re: Latest version: 0.8.3.4870
« Reply #486 on: September 16, 2014, 02:52:33 pm »

Version 0.8.3.4870
  • fix for failure to start with shadows turned off
  • fix for rift refresh rate not rounded & not found during initialization
  • added rift detection info into main menu
  • fixed list of resolutions given for rift
  • fixed stereo UI mouse not offset properly on the right side
  • fix for videomaker not launching when data or video folder contains spaces
  • updater running with admin privileges & explicitly asking admin privileges for patches (problems with UAC)
  • re-enabled mouse control in ufo flight mode with hmd
  • adjusted tree lighting with sun at zenith
  • adjusted grass lighting in forest
  • grass coverage reduced in deep forest
  • fixed SSAO being used when shadows are disabled
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HiFlyer

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Re: Latest version: 0.8.3.4870
« Reply #487 on: September 16, 2014, 03:07:34 pm »

Thanks guys!  :)
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Jagerbomber

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Re: Latest version: 0.8.3.4870
« Reply #488 on: September 16, 2014, 03:35:30 pm »

  • grass coverage reduced in deep forest
Interesting... I haven't seen it yet, but I hope there's more to come with that in the future.

I love forests and the ground cover is important to get right imo... Maybe even covered in the dead long light-brown pine needles in Western White Pine forests (or is it Ponderosa Pine?) that give it kind of an orange glow in the right sunlight.  8)  Those are probably my favorite ones.  But they're rare in New England I think, but I know of some in Massachusetts, even though they're both more native to the far Western US.
« Last Edit: September 16, 2014, 03:49:40 pm by Jagerbomber »
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cameni

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Re: Latest version: 0.8.3.4861
« Reply #489 on: September 18, 2014, 03:38:37 am »

I'm loving this! I loved OT in 2D, but now with the DK2 on my head, it's so awesome! :) I do notice a slight delay when I turn my head quickly. Is there any chance of direct mode, or is it a bit too early for that. Besides that, the feeling is just EPIC!

Direct mode in OpenGL requires some support from Oculus. But right now the latency in Outerra is a bit higher than it could be due to some caching in the rendering pipeline, so there's a bit of space for optimizations on our side too.
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #490 on: September 20, 2014, 03:12:18 pm »

Version 0.8.3.4883
  • hmd orientation working during login
  • added optional joint_id parameter to set_fps_camera_pos methods of scripting interfaces, allowing to bind camera to a bone
  • Windows Aero disabled to suppress judder with Oculus
  • fix for vehicle sounds sometimes bound to a wrong object (MiG)
  • fixed mouse invert in ufo mode
  • fixed uninstaller not doing anything


Download and run the patch manually in case of problems with the updater: Anteworld-0.8.3.4870.patch-4883.exe
« Last Edit: September 22, 2014, 01:23:15 am by cameni »
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pedropp222

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Re: Latest version: 0.8.3.4883
« Reply #491 on: September 20, 2014, 05:50:36 pm »

It would be better to disable Aero only when the oculus rift was detected, because i dont like the way my desktop looks when it is disabled :)
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bongodriver

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Re: Latest version: 0.8.3.4883
« Reply #492 on: September 20, 2014, 05:52:48 pm »

it turns aero back on when you exit outerra.
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ZeosPantera

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Re: Latest version: 0.8.3.4883
« Reply #493 on: September 21, 2014, 01:07:27 pm »

Have a direct download for this last update? It failed to install automatically and now OT just black screens and closes when I click.
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #494 on: September 21, 2014, 01:16:53 pm »

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