User mods, screenshots & videos > Watercraft

DDG-115 USS Rafael Peralta

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M7:
I presume you're using Max or blender? If so then you can start by making a very simple import in outerra just to get the ball going. First export a FBX of your model with max or blender. Then in Outerra, open the FBX importer ctrl-f7 . Click ''open FBX'' , select your model fbx file then hit ''create pkg''  and voilĂ !  8)

Reload the game and you should be able to open your model as a static object ''F7''. The textures wont show but you should see at least your model. If all goes well then you could try  to  add the steps that PytonPago mentionned.

ArleighBurke:
My ship has to many verticies

M7:
You need to break the big meshs (+65000 verticies) into smaller ones. In max you can use ''detach''.

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