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Trains and Boats
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Topic: Trains and Boats (Read 6883 times)
Abyssus Games
Jr. Member
Posts: 35
newbie
Trains and Boats
«
on:
June 07, 2012, 12:54:00 pm »
Is there any plans to support trains and boats into the engine?
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ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Trains and Boats
«
Reply #1 on:
June 07, 2012, 12:59:48 pm »
Yes. Boats are here just not able to move and trains should be do-able with just a "tweak" to the Road Editor.
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
Abyssus Games
Jr. Member
Posts: 35
newbie
Re: Trains and Boats
«
Reply #2 on:
June 07, 2012, 01:19:08 pm »
That will be handy to provide extra modes of transportation.
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Abyssus Games
Jr. Member
Posts: 35
newbie
Re: Trains and Boats
«
Reply #3 on:
June 07, 2012, 02:58:50 pm »
Will the engine physics be able to support players walking around inside a train while the train is in motion? Would this also apply to all large vehicles, buses trucks etc.
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ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Trains and Boats
«
Reply #4 on:
June 07, 2012, 03:09:33 pm »
That is a question for cameni or the bullet physics forums.
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
Abyssus Games
Jr. Member
Posts: 35
newbie
Re: Trains and Boats
«
Reply #5 on:
June 07, 2012, 03:20:52 pm »
Cheers I'll send a private message to cameni.
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Trains and Boats
«
Reply #6 on:
June 07, 2012, 04:58:22 pm »
I'm reading this forum too
It can be done in more than one way. Physically correct way would require a correct friction between many elements and would be probably hell to get right. But it can be also done as an inertial system when inside, with some force impulses propagating from outside ...
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Bartolomeus
Sr. Member
Posts: 288
Re: Trains and Boats
«
Reply #7 on:
June 08, 2012, 01:56:11 am »
I hope for an update to use boats (and subs too) after we have the model importer.
Marko
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VirtualTechArt Design
Abyssus Games
Jr. Member
Posts: 35
newbie
Re: Trains and Boats
«
Reply #8 on:
June 08, 2012, 12:09:49 pm »
cool thanks for that cameni I'll look into it.
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DarkDXZ
Member
Posts: 80
Exception within exception...EXCEPTION!
Re: Trains and Boats
«
Reply #9 on:
June 17, 2012, 02:48:40 pm »
"And then he herded then onto a BOAT and then he beat the..." - RED Soldier
Had to make that, sorry, but I thought it would fit.
I am personally waiting for trains first, especially if we also get realtime tools to modify the terrain - metros, anyone?
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"The Pope? How many divisions has he got?" - Joseph Stalin
ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Trains and Boats
«
Reply #10 on:
June 17, 2012, 07:08:52 pm »
Imagine a supply train coming through and you have to plan and execute a robbery in the land of zombies. Epic Derailments Ahoy!
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
Jagerbomber
Hero Member
Posts: 1563
Re: Trains and Boats
«
Reply #11 on:
June 17, 2012, 07:27:08 pm »
Undead Nightmare
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"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee
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