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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.12 version branch  (Read 291773 times)

Krutan

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Re: Testing version: 0.7.12.3172
« Reply #45 on: July 11, 2012, 01:21:17 pm »

I stumbled upon a graphical bug with the latest version.

It's supposed to be a truck
http://i50.tinypic.com/2w5rdpt.jpg

I'm using a GTX 680 with 304.79 beta driver. Could that be the problem?

Edit:
Seems to be working correctly now after I restarted the game :)
« Last Edit: July 11, 2012, 01:24:34 pm by Krutan »
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cameni

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Re: Testing version: 0.7.12.3172
« Reply #46 on: July 11, 2012, 01:30:18 pm »

No, it's happening also on ATI cards, some kind of bug that occasionally appears when you first place an object. It fixes when you place a different object into the scene.

Cause unknown, Angrypig despairing :D
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ZeosPantera

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Re: Testing version: 0.7.12.3172
« Reply #47 on: July 11, 2012, 02:38:24 pm »

It's supposed to be a truck
http://i50.tinypic.com/2w5rdpt.jpg

Trucks from the future are odd.
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #48 on: July 13, 2012, 04:47:55 pm »

Patch 0.7.12.3175
  • reverse on vehicles implemented
  • wheels can block and skid
  • fixed vehicle jitter when braked
  • fixed forgotten key problem with keyboard steering
  • fixed entering vehicle
  • fixed glass rendering
  • added fading log when changing base speed in UFO mode
  • Fx keys now also close the tool they open, Esc too
  • fixed sandbox menu shortcuts not working when menu is up
  • fixed grass showing forest ambient when trees are off
  • fixed water surface rendering bugs
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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #49 on: July 13, 2012, 05:52:29 pm »

Thanks for fixing the chess issue! The reverse mode for trucks is cool too.
But there are still a few issues with the glass, every glass pane which is opposite to the sun gets very white like fog is clouding the glass.

The revers mode for the truck has some logical issues :D If you get into a truck with its engine off and you press reverse then no engine start sound will come. Also it would be cool to hear that distinct reverse sound like in normal trucks :D

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SpaceFlight

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Re: Testing version: 0.7.12.3175
« Reply #50 on: July 13, 2012, 05:58:36 pm »

Also it would be cool to hear that distinct reverse sound like in normal trucks :D

  ;)
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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #51 on: July 13, 2012, 06:01:38 pm »

Also it would be cool to hear that distinct reverse sound like in normal trucks :D

  ;)

exactly like that :D
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Jagerbomber

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Re: Testing version: 0.7.12.3175
« Reply #52 on: July 13, 2012, 06:23:04 pm »

  • fixed forgotten key problem with keyboard steering
Yay  :P
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #53 on: July 13, 2012, 10:44:36 pm »

Observations.. An interesting implementation of reverse. I think maybe some sort of simple up-down shift buttons would be a better start so that you can use your gas key/pedal for forward and reverse. The torque seems too instant now. Like when in park and then moved to forward it seems to leap to speed instead of actually accelerating the mass of a tatra.

Also, I sort of miss the wheel cam but I think having the ability to move and save custom camera positions and FOV's would be better then pre-fixed cams anyway.

You mentioned Skid and block.. I get the skid bit which keeps you from ascending up insane hills but what exactly is block?
« Last Edit: July 13, 2012, 10:48:41 pm by ZeosPantera »
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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #54 on: July 13, 2012, 10:46:18 pm »

Observations.. An interesting implementation of reverse. I think maybe some sort of simple up-down shift buttons would be a better start so that you can use your gas key/pedal for forward and reverse.

Also, I sort of miss the wheel cam but I think having the ability to move and save custom camera positions and FOV's would be better then pre-fixed cams anyway.

You mentioned Skid and block.. I get the skid bit which keeps you from ascending up insane hills but what exactly is block?

well i think it could appear when braking don't know haven't experienced it yet
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #55 on: July 13, 2012, 11:15:06 pm »

OK.. More braking power is needed. WAY more braking power.

Also had a weird shadow glitch on some roads I threw down but alas my Fraps screenshot didn't capture it. Must be the damned 12.6 messing it up.

Something else has been bothering me.

Check out the grill lighting on old and new screenshots. They appear to be lit all the time. (Granted a different time of day but blahh.)

old http://i.minus.com/iWbcf4AWv7JQZ.png

new http://i.minus.com/ibqImUqgmhqsrK.png
« Last Edit: July 13, 2012, 11:58:26 pm by ZeosPantera »
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #56 on: July 14, 2012, 01:43:28 am »

That's the shadows .. still don't work. You need to set a short shadowmap distance now (like 25m) but it doesn't work on ATI anyway. Angrypig has some problems with it. Also the diffuse light is not correct.

Wheels can block - means they can stop turning entirely and skid on the terrain. It's not so observable with current friction coefficient, but when I lowered it it behaved like trying to accelerate and brake on ice. Previous model didn't allow that - wheels were always turning as long as they touched ground.
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #57 on: July 14, 2012, 01:54:25 am »

OK. So that solve the mystery of what and why.

I like how every issue seems to currently be on angrypigs shoulders. I hope you aren't drinking margaritas while you make him redo the covers on his TPS reports.
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #58 on: July 14, 2012, 02:04:24 am »

Haha. No I don't like margharitas :)

Actually, he now works solely around the object rendering issues and the importer and the shadows. Everything else is mine, including the vehicle physics.
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jeffmorris

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Re: Testing version: 0.7.12.3175
« Reply #59 on: July 14, 2012, 05:06:56 pm »

I tried the latest version of the program with my Logitech G27 wheel/pedal set. After setting up the wheel/pedal set, pressing on the gas pedal makes the truck go forward. Pressing on the brake pedal makes the truck stop but it won't run in reverse after pressing the brake pedal a second time. Pressing the "W" and "S" keys work. Is this a bug?
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