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Author Topic: (old) 0.7.12 version branch  (Read 373666 times)

cameni

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Re: Testing version: 0.7.12.3175
« Reply #60 on: July 14, 2012, 05:18:22 pm »

With joysticks it doesn't work the same way as with the keyboard, you need to switch to reverse on the keyboard. I thought I would rather add a key/button to toggle it explicitly there (though I didn't yet).

I would actually like to hear how it should be handled. The default keyboard mode is for the masses and should be easy, but once someone has got a wheel I guess he would like it differently, not switching what pedals do. What you guys think?
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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #61 on: July 14, 2012, 08:42:47 pm »

i think a toggle button is the best idea and the closest to reality
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jeffmorris

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Re: Testing version: 0.7.12.3175
« Reply #62 on: July 14, 2012, 08:45:08 pm »

Can I pretend that the "W" and "S" keys are the automatic transmission lever?
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #63 on: July 14, 2012, 10:20:26 pm »

There should be two systems like every race sim.  A set of (GEAR +) and (GEAR -) buttons and then Assignable (R)(1)(2)(3)(4)(5)(6) with the option to have those be for HOLD or TOGGLE and then an option for (N) of you have toggle gears.

Also when shifting there should be a lockout so you cant downshift past first to reverse and to first from reverse while moving unless a clutch is involved.

I can get into fine detail on the matter. Don't think you are ready for it yet.
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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #64 on: July 15, 2012, 12:07:43 am »

i think automatic transmission is sufficient for now, since this is not a race sim (yet)
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #65 on: July 15, 2012, 12:34:26 am »

Even with an automatic you still have to put it in reverse and use the gas pedal. You don't hold the brakes to go backward.
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cameni

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Re: Testing version: 0.7.12.3179
« Reply #66 on: July 17, 2012, 02:59:07 pm »

Patch 0.7.12.3179: geotagged screenshots and vehicle configuration
  • screenshot saved as jpeg with exif gps info
  • added optional cmdline argument - path to a jpeg file from which to read embedded gps position
  • ufo camera will rise to ground level if initially found under it
  • added testing chassis configuration, read from vehicle.cfg dynamically

F8 key now writes screen shots in JPG format with embedded GPS positional info. Many graphics viewers support reading this info and redirecting to web services that open online maps at given location.

The GPS info from these screen shots but also from other images that carry them (produced by cameras with GPS/compass or geotagged). To open Anteworld at the position marked within a geotagged JPG file, just pass it as a parameter to outerra.exe. Here's a sample image from a digital camera with GPS and compass: http://i.minus.com/jlU8Rd4gcjr3C.jpg
Note that it wasn't yet sufficiently tested, if you encounter a file that contains positional info (check in properties) but is not recognized, please let me know. Some files do not contain the viewing direction, in that case it falls back to the default direction (north).

This feature will be later also used for saved positions as well, replacing the cam files.


Vehicle configuration - vehicle properties are dynamically updated from vehicle.cfg file (if found in data directory). It's possible to adjust several properties related to engine power, brakes, suspension and damping and friction. To test it, please save the attached file vehicle.cfg to your data directory. You can change the parameters when OT is running, it will reload the configuration when it detects the file has been changed.
Note - by changing some parameters too much you can destabilize the vehicle.
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XZS

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Re: Testing version: 0.7.12.3179
« Reply #67 on: July 17, 2012, 03:12:18 pm »

GPS info [...] also from other images that carry them.

That's a clever idea you've got here, sir!
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #68 on: July 17, 2012, 03:21:28 pm »

Here's a video showing changing some of the vehicle parameters in run time:

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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #69 on: July 17, 2012, 04:10:39 pm »

I noticed, that when you press shift to move faster, you are able to go through the ground...
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hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #70 on: July 17, 2012, 04:35:27 pm »

CTD if I set "wheel.stiffness               = 5", for example.

fun effect if "wheel.friction_slip" < 0 ;)
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #71 on: July 17, 2012, 05:11:56 pm »

3180 fixes ufo camera going through the ground.
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hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #72 on: July 17, 2012, 05:32:42 pm »

this foto hasn't altitude info, but lat/lon/heading ok, Outerra do not load it.
another foto (with altitude) loaded ok.
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jeffmorris

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Re: Testing version: 0.7.12.3175
« Reply #73 on: July 17, 2012, 09:07:20 pm »

Version 0.7.12.3180 gets stuck at "Preloading Data" message on my computer running Windows 7 Home Edition 64-bit.
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #74 on: July 17, 2012, 10:43:14 pm »

Had a weird visual lag on the 8x8 first load. Like the visual of the vehicle was moving forward and backward 5-6 feet but not the actual truck. Stuttering at its fastest like 3 times a second.

Still happening after several loads and with the vehicle physics.cfg installed. Also you may have to explain some of the config options..(redux_coef  = 0.2 ??) And for a future release adding the ability to adjust the vehicle mass and position of mass would be awesome.
« Last Edit: July 17, 2012, 10:56:36 pm by ZeosPantera »
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