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Author Topic: (old) 0.7.12 version branch  (Read 373839 times)

hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #90 on: July 19, 2012, 12:42:56 pm »

oo.. i have a same log and crash. once again, just run the simulator:
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #91 on: July 19, 2012, 02:30:43 pm »

Did you install to a new folder, different from the previous install of 0.7.11 branch?
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hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #92 on: July 19, 2012, 02:41:25 pm »

yes, folders are different.
this error happen after posting screenshot from underground :)
how to "reset" settings without reinstall?
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alexmdv

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Re: Testing version: 0.7.12.3175
« Reply #93 on: July 19, 2012, 02:42:58 pm »

Did you install to a new folder, different from the previous install of 0.7.11 branch?
First time I installed to a same folder, after crash I read first post and reinstall to a new folder. Result is not changed.
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #94 on: July 19, 2012, 03:03:15 pm »

how to "reset" settings without reinstall?
Delete the cfg files from the data directory. You could also try moving precomp.lst file away to see if it helps, but by doing that the error may appear at a later time.

Anyway it's odd, looks like a driver bug - the error appears on a shader that compiles fine, but the assembly compiler fails to load their own compiled output afterwards.
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #95 on: July 19, 2012, 03:16:27 pm »

Guys, have you updated your graphics drivers recently, or do you have the auto update of drivers in Nvidia control panel enabled?
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alexmdv

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Re: Testing version: 0.7.12.3175
« Reply #96 on: July 19, 2012, 03:29:12 pm »

Guys, have you updated your graphics drivers recently, or do you have the auto update of drivers in Nvidia control panel enabled?
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #97 on: July 19, 2012, 03:36:15 pm »

I wanted to find out whether there was a driver update that would have caused this problem occurring out of nowhere, when it previously worked. But 301.42 was released in May ...
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hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #98 on: July 20, 2012, 01:51:18 pm »

I have 301.42 too.
Reinstalling and clearing cfgs did not help. If I rename the file "precomp.lst" then the simulator is run, other problems have not yet met. Also now I can't go to "underground" :)
« Last Edit: July 20, 2012, 01:56:59 pm by hhrhhr »
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #99 on: July 20, 2012, 03:39:44 pm »

Hmm looks like some testing shader slipped into the released version. Precomp.lst contains shaders to precompile during the startup, if the error doesn't appear in run time it means that the shader isn't actually used.
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alexmdv

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Re: Testing version: 0.7.12.3175
« Reply #100 on: July 20, 2012, 03:57:02 pm »

If I rename the file "precomp.lst" then the simulator is run.
It works for me too. Thanks for temporary solution :)
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hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #101 on: July 20, 2012, 04:19:14 pm »

some testing shader slipped into the released version
may it somehow help. i'm try also rename AppData\Roaming\NVIDIA\GLCache, Outerra start and crash, there are only 2 files created in this folder:
\6d56ce88fcbb0718a0e49cf1767b8349\db10932c0f191a7b\709893af71fe1564.(bin|toc)
after rename precomp.lst these files are created too, but slightly larger.

« Last Edit: July 20, 2012, 04:21:38 pm by hhrhhr »
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alexmdv

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Re: Testing version: 0.7.12.3175
« Reply #102 on: July 22, 2012, 05:31:00 am »

I tried to use new beta drivers v.304.79
Outerra starts with black window and stop responding. Login window doesn't appears.
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #103 on: July 22, 2012, 05:44:58 am »

Better and better ...
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #104 on: July 22, 2012, 12:57:52 pm »

Better and better ...

It is always darkest before the dawn.
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