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Author Topic: (old) 0.7.12 version branch  (Read 373868 times)

cameni

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Re: Testing version: 0.7.12.3191
« Reply #135 on: July 31, 2012, 02:51:15 pm »

No, the position is in campos/earth/default.cam. The one in the data directory is yours, you can delete it to get to the default position from the installation.
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #136 on: July 31, 2012, 02:55:39 pm »

remove default.cam - all ok, thanks. old content of this file:
Code: [Select]
pos_x = 310334.352,
pos_y = 5954347.64,
pos_z = 2264971.32,
rot_x = .18094,
rot_y = .178425,
rot_z = .008648,
rot_w = .967135
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #137 on: July 31, 2012, 02:59:12 pm »

Patch 3192 should fix the water rendering, you can try it again with that position.
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #138 on: July 31, 2012, 03:07:01 pm »

confirm:
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #139 on: July 31, 2012, 03:43:37 pm »

now i have something in water :) (0:28, for example)
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #140 on: July 31, 2012, 03:57:48 pm »

Hm I can't replicate it, I even jumped into your picture. What graphics card have you got?
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ZeosPantera

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Re: Testing version: 0.7.12.3191
« Reply #141 on: July 31, 2012, 04:06:18 pm »

Bandicam works to capture it?
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #142 on: July 31, 2012, 04:15:31 pm »

2cameni:
nvidia gtx 460. it has to do with the viewing angle. here are some screenshots with angles from 40 to 140: http://hhrhhr.minus.com/mYrcZww2A/1g
at small angles do not have glitches.

2ZeosPantera:
Outerra in window mode, Bandicam work in "Rectangle on a screen".
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #143 on: July 31, 2012, 04:22:23 pm »

nvidia gtx 460. it has to do with the viewing angle. here are some screenshots with angles from 40 to 140: http://hhrhhr.minus.com/mYrcZww2A/1g
at small angles do not have glitches.
That's odd. I have 460 plugged in now as well, and the bug's not there when using your screen to jump in. What's your driver version? I should put that info into the jpg meta data as well :)
I'm using 301.42, beta 304 are buggy. If it's not that, please send me also your cfg files.
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #144 on: July 31, 2012, 04:39:06 pm »

i'm using 301.42 too.
all configs, last screenshot, precomp.lst and outerra_nvidia.nip (exported settings from NVIDIA Inspector for Outerra profile) is here.
i'm try reset Outerra's config and Nvidia's profile to their defaults, but this is not help.

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cameni

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Re: Testing version: 0.7.12.3191
« Reply #145 on: July 31, 2012, 04:48:03 pm »

Seems that it's caused by the terrain quality of 240p. Why do you have set it so low on that card?
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #146 on: July 31, 2012, 04:56:04 pm »

just play with it and forget to return to default position :)) now any value other than 240p makes a beautiful sea.

by the way, this setting by default should be set to 480p, but if you press the "revert to defaults", then it is 600p.
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #147 on: July 31, 2012, 05:34:13 pm »

In the unstable branch I've changed it to 600p, mainly because there's a very simple benchmark mode (outerra.exe -benchmark), that's in reality doing nothing but loading the internal defaults and setting the camera to the measurement point. We are using it to compare the performance between different versions, to see if there's any regression. Later there will be a more complex benchmark mode usable for comparing hardware performance.
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deathevor

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Re: Testing version: 0.7.12.3191
« Reply #148 on: July 31, 2012, 06:32:42 pm »

Just noticed one thing:

New gras shadow work almost perfectly, but there is strange effect on it:


The grass also picks the shadows from models, it's hardly noticeable on static shot, but you can see it a bit above the truck cabin.

Here's another screenshot but with light side of cabin, so the effect is gone.


Also with new lighting the shadow quality decreased a lot, it just on my system?

That's maximum I was able to get.
My settings are:

Shadow Res 8192x8192
Samples: 16
Kernel size: 1
Distance 1000
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #149 on: July 31, 2012, 06:42:45 pm »

Distance 1000
as posted above:
 
If you want to see the shadows now you have to set the shadowmap distance to a low value like 25m.

in my case "Distance 1000" get very blurry shadows.
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