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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.12 version branch  (Read 291695 times)

Majority

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Re: Testing version: 0.7.12.3202
« Reply #165 on: August 03, 2012, 06:47:12 pm »

this version is not working on Nvidia GTX 580 with 304.79 driver
i only get a black screen!
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Majority

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Re: Testing version: 0.7.12.3202
« Reply #166 on: August 03, 2012, 07:03:18 pm »

I also get weird and crazy graphics like this:
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lookastdu

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Re: Testing version: 0.7.12.3202
« Reply #167 on: August 03, 2012, 08:09:11 pm »

Ok, I noticed something insteresting in bug that occurs on my GPU (Radeon 3870 + Catalyst 12.4).
So now "black squares*" become "black & sky color squares*" :P





Please notice that colored squares are in color of the lowest line of pixels above ocean. Also, look at 2nd or 3rd picture and compare squares near edge of picture and in the center of picture - they have a little bit other color, like horizon just above ocean.

* - yes, I noticed that there are also triangles and other forms, but squares and rectangles (built from squares) are most common ;)
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cameni

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Re: Testing version: 0.7.12.3202
« Reply #168 on: August 04, 2012, 01:52:01 am »

this version is not working on Nvidia GTX 580 with 304.79 driver
i only get a black screen!
It was said also elsewhere - don't use the Nvidia beta drivers 304.79, they are buggy.
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cameni

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Re: Testing version: 0.7.12.3202
« Reply #169 on: August 04, 2012, 01:54:57 am »

Ok, I noticed something insteresting in bug that occurs on my GPU (Radeon 3870 + Catalyst 12.4).
So now "black squares*" become "black & sky color squares*" :P
Hmm the colored ones would indeed point to a depth buffer issue, but where from the black ones come ...  ???
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ddenn

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Re: Testing version: 0.7.12.3202
« Reply #170 on: August 04, 2012, 02:31:01 am »

I don't have any such issues on my 460GTX (301.42), all seems to work fine. But I have an issue with reflection map on Cessna:







P.s. BTW, those black squares look like hardware problem for me.
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JotBe

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Re: Testing version: 0.7.12.3202
« Reply #171 on: August 04, 2012, 02:50:52 am »

Shadows are pretty.
You lucky one!

Since the update, to me there are shadows everywhere! (like at a solar eclipse ;))

Here it is a scenery at noon on a unclouded summer day (shadowmap 10000m).
(notice the bright mountains in the background, which are shadowmap out-of-range.)


Shadowmap set to 0m the sun is back again on ground, but no shadows of course.
(the dark grass in the foreground is the leftover of that kind of solar eclipse ;))

« Last Edit: August 04, 2012, 02:52:57 am by JotBe »
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cameni

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Re: Testing version: 0.7.12.3202
« Reply #172 on: August 04, 2012, 03:31:45 am »

Could you try reverting to default settings (move eng.cfg and world.cfg away, to be regenerated)?
Also, Nvidia CoProcManager may be causing some issues, you could try uninstalling it to see if it helps.
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angrypig

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Re: Testing version: 0.7.12.3202
« Reply #173 on: August 04, 2012, 03:48:00 am »

I don't have any such issues on my 460GTX (301.42), all seems to work fine. But I have an issue with reflection map on Cessna:

Those issues are caused by unfinished Cessna model probably a few normals are wrong...
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PublicEnemy

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Re: Testing version: 0.7.12.3202
« Reply #174 on: August 04, 2012, 04:09:38 am »

A couple of weird things:

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ZeosPantera

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Re: Testing version: 0.7.12.3202
« Reply #175 on: August 04, 2012, 04:34:32 am »

A couple of weird things:

The stuttering should have been fixed in the latest build. The falling through the ground is due to no collision on the body of the 8x8.
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JotBe

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Re: Testing version: 0.7.12.3202
« Reply #176 on: August 04, 2012, 05:49:49 am »

Could you try reverting to default settings (move eng.cfg and world.cfg away, to be regenerated)?
This was the first thing I did without success. -- Sorry, I should have mentioned this. :-[

Also, Nvidia CoProcManager may be causing some issues, you could try uninstalling it to see if it helps.
Moving "coprocmanger" folder out of "NVIDIA Corporation" folder causes Anteworld (and any other graphic software) not to switch to NVIDIA graphic card anymore and to start with the so called integrated graphic which is "Intel(R) HD Graphics Family" on my ASUS Notebook Hybrid System. In this case Anteworld does not start at all.


(Maybe this Hybrid System with two graphic cards is not the best solution for playing 3D-games, but perhaps you want to see running Anteworld on such a system also satisfiable?)


JB
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cameni

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Re: Testing version: 0.7.12.3202
« Reply #177 on: August 04, 2012, 06:47:26 am »

Did it happen only after this update? Please also test other anti-aliasing modes if they exhibit it too.
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JotBe

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Re: Testing version: 0.7.12.3202
« Reply #178 on: August 04, 2012, 08:53:29 am »

Yes, it started to happen with version 3202.
  • It makes no difference between shadows enabled or not enabled.
  • The only possible manner to influence this issue is the distance setting of the shadowmap.
  • Within this dimmed region only shading from a diffuse light source seems to happen. Outside this dimmed region (outside the shadowmap distance) shading from normal sun light source take place. That is like the sun and its shadow casts are blocked within the region of shadowmap distance.

Now I have tested all 5 anti-aliasing modes Anteworld makes available. And to be sure I've clicked on "Restart to apply" each time. -- No change.
I have also played around with settings from NVIDIA Control Center. -- No success.

Maybe it's the "M" for mobile graphic card which causes problems?

JB
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cameni

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Re: Testing version: 0.7.12.3202
« Reply #179 on: August 04, 2012, 10:27:54 am »

Might be, there can be some difference. We'll look into possible causes.
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