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Author Topic: (old) 0.7.12 version branch  (Read 373929 times)

CheckMyMoves

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Re: Development version: 0.7.12.3275
« Reply #360 on: September 13, 2012, 03:32:30 pm »

Nice, too bad I have 3DS Max 2013 which OpenC does not work for.

« Last Edit: September 13, 2012, 03:43:22 pm by CheckMyMoves »
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Midviki

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Re: Development version: 0.7.12.3275
« Reply #361 on: September 15, 2012, 07:36:30 am »

Is there an On / Off switch for the UFO shadow? When I want to make a closeup its making shade on my wood and I can't see how it would look with the lighting properly.

- http://midviki.minus.com/lzq5mYEZ6h8h7
« Last Edit: September 15, 2012, 07:39:23 am by Midviki »
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cameni

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Re: Development version: 0.7.12.3275
« Reply #362 on: September 15, 2012, 07:42:28 am »

That's not a UFO shadow, there's no such thing. It's a problem of long polygons and the logarithmic depth buffer we need to use for rendering. We have a couple of solutions, none of which is ideal though.

Anyway, you can help it by tesselating the model better, so that there are no triangle edges longer than say 0.5m.
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Deutschmark

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Re: Development version: 0.7.12.3275
« Reply #363 on: September 15, 2012, 08:03:02 am »

That's not a UFO shadow, there's no such thing



Are you sure about that... ;D

Deutschmark  :)
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I have not come across a polygon yet that I have not been able to model with

RadicalEdward

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Re: Development version: 0.7.12.3275
« Reply #364 on: September 15, 2012, 06:51:16 pm »

When I run the test build 3212 it crashes at startup, the regular build works fine.

Here's the eng.log:

Code: [Select]
INFO: Outerra 0.7.12, build 3212 from Tue, 7 Aug 2012 09:43:26 GMT
INFO: Initializing engine...
INFO: data root directory: DATA\
INFO: Windows version: 5.1.2600
INFO: CPU info:
CPU string: AuthenticAMD
CPU brand string: AMD Athlon(tm) II X4 640 Processor
Stepping ID: 3
Model: 5
Family: 15
Processor type: 0
Extended model: 0
Extended family: 1
Brand Index: 0
CLFLUSH cache line size: 64
APIC Physical ID: 0

INFO: GPU System info
    Graphics card: ATI Radeon HD 5570
    GPU vendor ID: 1002 (ATI Technologies Inc.)
    GPU device ID: 68d9
    OpenGL driver version: 6.14.10.11762 (atioglxx.dll)
    OpenGL driver build number: 11762


INFO: Reading DATA\eng.cfg
INFO: saving eng.cfg
INFO:   init timer to 1ms
INFO: Outerra window created size 1286x752
INFO: Starting JobMaster...
INFO: Creating JobMaster thread 0
INFO: Creating JobMaster thread 1
INFO: Creating JobMaster thread 2
INFO: Creating JobMaster thread 3
INFO: Creating JobMaster thread 4
INFO: Creating JobMaster thread 5
INFO: Creating JobMaster thread 6
INFO: Creating JobMaster thread 7
INFO: Event "reverse" already defined, overriding with latest definition.
INFO: Event "reverse" already defined, overriding with latest definition.
INFO: Event "steer_left" already defined, overriding with latest definition.
INFO: Event "steer_left" already defined, overriding with latest definition.
INFO: Event "accelerate" already defined, overriding with latest definition.
INFO: Event "accelerate" already defined, overriding with latest definition.
INFO: Event "steer_right" already defined, overriding with latest definition.
INFO: Event "steer_right" already defined, overriding with latest definition.
INFO: Event "elevator_up" already defined, overriding with latest definition.
INFO: Event "rudder_right" already defined, overriding with latest definition.
INFO: Event "flaps_down" already defined, overriding with latest definition.
INFO: Event "flaps_up" already defined, overriding with latest definition.
INFO: Event "elevator_down" already defined, overriding with latest definition.
INFO: Event "pause_simulation" already defined, overriding with latest definition.
INFO: Event "brake" already defined, overriding with latest definition.
INFO: Event "rudder_left" already defined, overriding with latest definition.
INFO: Event "aileron_right" already defined, overriding with latest definition.
INFO: Event "start_stop_engine" already defined, overriding with latest definition.
INFO: Event "aileron_left" already defined, overriding with latest definition.
INFO: Event "trim" already defined, overriding with latest definition.
INFO: Event "cyclic_longitudal_back" already defined, overriding with latest definition.
INFO: Event "toggle_hover_mode" already defined, overriding with latest definition.
INFO: Event "cyclic_lateral_right" already defined, overriding with latest definition.
INFO: Event "anti_torque_right" already defined, overriding with latest definition.
INFO: Event "cyclic_longitudal_forward" already defined, overriding with latest definition.
INFO: Event "cyclic_lateral_left" already defined, overriding with latest definition.
INFO: Event "anti_torque_left" already defined, overriding with latest definition.
ERROR: Cannot find requested event "global/issuetracker"!
DEBUG: (io_man) event group "player" has been activated...
INFO: Available display modes:
    640x480@60 default
    - edit -
    1920x1080@60 default

INFO:
Available Capture Devices are:-
Realtek HD Audio Input via WaveIn

INFO: Sound system information
    Using OpenAL device (DirectSound Default)
    Using OpenAL capture device (Realtek HD Audio Input via WaveIn)
    ALC_FREQUENCY: 44100
    ALC_REFRESH: 43
    ALC_SYNC: 0
    ALC_MONO_SOURCES: 255
    ALC_STEREO_SOURCES: 1


INFO: SetFileCompletionNotificationModes not present
INFO: Loaded modules:
D:\GAMES\Outerra\Anteworld_TEST\outerra.exe (Outerra s.r.o, Anteworld), version .   
D:\GAMES\Outerra\Anteworld_TEST\CrashRpt.dll (Unknown Company, CrashRpt), version 1.2.0.10
D:\GAMES\Outerra\Anteworld_TEST\c4e.dll (Unknown Company, Unknown Product), version unknown
D:\GAMES\Outerra\Anteworld_TEST\OpenAL32.dll (Unknown Company, Unknown Product), version unknown

INFO: renderer: thread started...
INFO: Searching suitable pixel format...
DEBUG: job "sndfile_load_task" processed in 23ms
DEBUG: job "sndfile_load_task" processed in 28ms
INFO: Pixel format has been found: 3
INFO: Setting pixel format
INFO: Creating temporary OpenGL rendering context
INFO: Setting temporary rendering context as current
INFO: Creating main OpenGL rendering context
INFO: Setting main rendering context as current
INFO: OpenGL renderer information
    vendor: ATI Technologies Inc.
    renderer: ATI Radeon HD 5570
    version: 3.3.11762 Core Profile Context
    glsl: 4.20
    Total available GPU memory: 1024 MB
    Current available GPU memory: 996 MB
    MAX_UNIFORM_BLOCK_SIZE: 65536
    MAX_VERTEX_UNIFORM_BLOCKS: 15
    MAX_GEOMETRY_UNIFORM_BLOCKS: 15
    MAX_FRAGMENT_UNIFORM_BLOCKS: 15
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
    MAX_UNIFORM_BUFFER_BINDINGS: 75
    MAX_TEXTURE_BUFFER_SIZE: 268435456
    MAX_DRAW_BUFFERS: 8
    MAX_TEXTURE_SIZE: 16384
    MAX_3D_TEXTURE_SIZE: 8192
    MAX_ARRAY_TEXTURE_LAYERS: 8192
    MAX_ELEMENTS_INDICES: 16777215
    MAX_ELEMENTS_VERTICES: 2147483647
    Number of OpenGL extensions: 216
      GL_AMDX_debug_output
     - edit -
      GL_WIN_swap_hint
      WGL_EXT_swap_control

    WGL extensions:
WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer

INFO: Buffer created (1) 'dummy_ati' size 256KB
INFO: Buffer created (2) 'renderer_vtx_vbo' size 48KB
INFO: renderer: OpenGL initialized...
INFO: creating window manager...
INFO: (WM) Loading font "ui/default.fnt...
INFO: (WM) Loading font "ui/default_mono.fnt...
INFO: (WM) Loading font "ui/default_bold.fnt...
DEBUG: Loading texture ("ui/default_0.dds")...
DEBUG: Loading texture ("ui/default_mono_0.dds")...
DEBUG: Loading texture ("ui/default_bold_0.dds")...
DEBUG: job "tex2d_loader_job" processed in 32ms
DEBUG: job "tex2d_loader_job" processed in 34ms
DEBUG: job "tex2d_loader_job" processed in 44ms
INFO: preloading D:\GAMES\Outerra\Anteworld_TEST\precomp.lst
INFO: Reading DATA\world.cfg
INFO: saving world.cfg
INFO: Initializing worldview ...
INFO: (WM) Loading font "ui/hud.fnt...
DEBUG: (io_man) event group "ufo" has been activated...
INFO: Starting main loop...
INFO: Buffer created (3) 'pkg::instances' size 896KB
INFO: Buffer created (4) 'pkg bboxes' size 512KB
INFO: Buffer created (5) 'mpr.road' size 0KB
INFO: Buffer created (6) 'mpr.road' size 0KB
INFO: Buffer created (7) 'mpr.road' size 0KB
INFO: Buffer created (8) 'mpr.stars' size 2084KB
INFO: Buffer created (9) 'mpr.aux' size 0KB
INFO: Buffer created (10) 'mpr.aux' size 0KB
INFO: Buffer created (11) 'mpr.aux' size 88KB
INFO: Buffer created (12) 'mpr.aux' size 76KB
INFO: Buffer created (13) 'mpr.aux' size 19KB
INFO: Buffer created (14) 'mpr.aux' size 1584KB
INFO: Buffer created (15) 'ub.frac_params' size 1KB
INFO: Buffer created (16) 'texture_widget' size 18KB
INFO: Initializing framebuffer
size: 1280x720
fulscreen: 0
msaa: 1
swap_interval: 0
INFO: Buffer created (17) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Buffer created (18) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Buffer created (19) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Buffer created (20) 'buffer framebuffer' size 900KB
INFO: creating another buffer for capture
INFO: Creating render state groups...
INFO: Buffer created (21) 'tr_lods_buf' size 64KB
DEBUG: job "tex2d_slice_loader_job" processed in 43ms
DEBUG: job "tex2d_slice_loader_job" processed in 54ms
DEBUG: job "tex2d_slice_loader_job" processed in 66ms
DEBUG: job "tex2d_slice_loader_job" processed in 80ms
DEBUG: job "tex2d_slice_loader_job" processed in 91ms
DEBUG: job "tex2d_slice_loader_job" processed in 99ms
DEBUG: job "tex2d_slice_loader_job" processed in 109ms
DEBUG: job "tex2d_slice_loader_job" processed in 119ms
DEBUG: job "tex2d_slice_loader_job" processed in 128ms
DEBUG: job "tex2d_slice_loader_job" processed in 138ms
DEBUG: job "tex2d_slice_loader_job" processed in 148ms
DEBUG: job "tex2d_slice_loader_job" processed in 158ms
DEBUG: Loading texture ("textures/AustrianPine.dds")...
DEBUG: job "tex2d_slice_loader_job" processed in 168ms
DEBUG: job "tex2d_slice_loader_job" processed in 181ms
DEBUG: job "tex2d_loader_job" processed in 205ms
DEBUG: job "tex2d_slice_loader_job" processed in 224ms
DEBUG: job "tex2d_slice_loader_job" processed in 230ms
DEBUG: job "tex2d_slice_loader_job" processed in 238ms
DEBUG: job "sndfile_load_task" processed in 314ms
DEBUG: job "tex2d_slice_loader_job" processed in 314ms
DEBUG: job "sndfile_load_task" processed in 412ms
INFO: (c4e) fasf
DEBUG: job "sndfile_load_task" processed in 480ms
DEBUG: job "sndfile_load_task" processed in 489ms
DEBUG: job "sndfile_load_task" processed in 502ms
INFO: Buffer created (22) 'ui_buffer' size 320KB
INFO: Buffer created (23) 'ui_tex_buf' size 8100KB
INFO: Buffer created (24) 'sbox index' size 0KB
INFO: Buffer created (25) 'sbox bboxes' size 272KB
INFO: Buffer created (26) 'mesh inst' size 256KB
INFO: Buffer created (27) 'static inst' size 3584KB
INFO: Buffer created (28) 'pkg mesh data' size 3072KB
INFO: Buffer created (29) 'obj inst' size 1536KB
INFO: Buffer created (30) 'pkg bones' size 1024KB
INFO: Buffer created (31) 'pkg bboxes' size 512KB
INFO: Buffer created (32) 'ub.gpu_frame_state' size 1KB
DEBUG: job "sndfile_load_task" processed in 584ms
INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
DEBUG: job "sndfile_load_task" processed in 621ms
DEBUG: job "sndfile_load_task" processed in 679ms
DEBUG: job "sndfile_load_task" processed in 684ms
INFO: shader s3B2E8FCD6074C9DEE852132187655405B21187E0 compiled succesfully
DEBUG: job "sndfile_load_task" processed in 701ms
DEBUG: job "sndfile_load_task" processed in 703ms
DEBUG: job "sndfile_load_task" processed in 710ms
DEBUG: job "sndfile_load_task" processed in 751ms
DEBUG: job "sndfile_load_task" processed in 764ms
DEBUG: Loading texture ("ui/hud_0.dds")...
DEBUG: job "tex2d_slice_loader_job" processed in 785ms
DEBUG: job "tex2d_slice_loader_job" processed in 794ms
DEBUG: job "tex2d_slice_loader_job" processed in 802ms
DEBUG: Loading texture ("textures\default_diffuse.dds")...
DEBUG: job "tex2d_loader_job" processed in 262ms
DEBUG: Loading texture ("textures\default_normal.dds")...
DEBUG: job "tex2d_slice_loader_job" processed in 812ms
DEBUG: Loading texture ("textures\default_opacity.dds")...
DEBUG: job "tex2d_loader_job" processed in 272ms
DEBUG: job "tex2d_loader_job" processed in 288ms
DEBUG: job "tex2d_loader_job" processed in 831ms
DEBUG: job "tex2d_slice_loader_job" processed in 843ms
DEBUG: job "tex2d_slice_loader_job" processed in 851ms
DEBUG: job "tex2d_slice_loader_job" processed in 861ms
DEBUG: job "tex2d_slice_loader_job" processed in 871ms
INFO: shader sD3A383732BC2BEB51B8A3A4CAAEA74D9C44D0669 compiled succesfully
INFO: shader sA3E3B7FF75ECCF75FD4C29D60E64C33F0043338B compiled succesfully
INFO: shader s1AB429DCD3B93FA828B95B3E9992353C0F18F559 compiled succesfully
INFO: shader s638187552F6A667019CE5B52851E84132B2D5DD6 compiled succesfully
INFO: shader sEE5EFE93E09F81EB5E855C4B42C02846773C133D compiled succesfully
INFO: shader sF518B87DAEF20C39F037C6B0F431FB85E024560A compiled succesfully
INFO: shader s9103C6407E2080545F6124BF7F52E19D06FE8E2F compiled succesfully
INFO: shader sCF928185D510039F524BBEC5C926E75BD2109DBB compiled succesfully
INFO: shader s6B5AC4EDF9976679C7B981B9E2865F6E8BE43E37 compiled succesfully
INFO: shader s4CD3748C9790DDDBB99B228640A6B49A299A893A compiled succesfully
INFO: shader s66E11D721ED13D0696B3C65FBAC7A5A9C82E8D64 compiled succesfully
INFO: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled succesfully
INFO: shader s739581B07DB459FD735D3E51DA8734238B10C04B compiled succesfully
INFO: Buffer created (33) 'texture_widget' size 150KB
INFO: Buffer created (34) 'texture_widget' size 1250KB
INFO: shader sEFBE127F990877C0BA52EB922647F0A8C1CA1B52 compiled succesfully
INFO: shader sF667327894CF465173DAAE2AD9E3A0CDBA4615EC compiled succesfully
INFO: shader s44CE61ED48CBC0EC7C7D1842AF12BAA2AEC32A6A compiled succesfully
INFO: Buffer created (35) 'ui_buffer' size 320KB
INFO: Buffer created (36) 'ui_tex_buf' size 8100KB
INFO: Buffer created (37) 'sbox index' size 0KB
INFO: Buffer created (38) 'sbox bboxes' size 272KB
INFO: Buffer created (39) 'obj inst' size 1536KB
INFO: Buffer created (40) 'pkg bones' size 1024KB
INFO: Buffer created (41) 'pkg bboxes' size 512KB
INFO: Buffer created (42) 'ub.gpu_frame_state' size 1KB
INFO: Buffer created (43) 'ui_buffer' size 320KB
INFO: Buffer created (44) 'ui_tex_buf' size 8100KB
INFO: Buffer created (45) 'sbox index' size 0KB
INFO: Buffer created (46) 'sbox bboxes' size 272KB
INFO: Buffer created (47) 'obj inst' size 1536KB
INFO: Buffer created (48) 'pkg bones' size 1024KB
INFO: Buffer created (49) 'pkg bboxes' size 512KB
INFO: Buffer created (50) 'ub.gpu_frame_state' size 1KB
INFO: Buffer created (51) 'ui_buffer' size 320KB
INFO: Buffer created (52) 'ui_tex_buf' size 8100KB
INFO: Buffer created (53) 'sbox index' size 0KB

Can anyone help?

I'm really interested in trying the model importer but I'm hesitant to pay to register if I can't actually run the software.

Thanks in advance.  :)
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cameni

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Re: Development version: 0.7.12.3275
« Reply #365 on: September 16, 2012, 02:12:57 am »

Does it crash without bringing up the crash report window (a driver crash?). Do you have crash.log there? (note it would be in your home\outerra folder regardless of your outerra data path).
Did you install it to different directories than the previous build?
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RadicalEdward

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Re: Development version: 0.7.12.3275
« Reply #366 on: September 16, 2012, 03:11:30 am »

It shows the crash report window just after the splash screen appears. (I just submitted the report again and mentioned my forum name "RadicalEdward")

It doesn't seem to be saving the crash.log anywhere, I'm running on 32bit WinXP with ATI card.

Thanks.
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cameni

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Re: Development version: 0.7.12.3275
« Reply #367 on: September 16, 2012, 03:55:12 am »

Hmm crashes on allocating a small buffer in OpenGL, after allocating a handful of similar buffers before it. Possibly could have something to do with Win XP and different driver behavior.

Will try to add some diagnostics or workarounds there for the next patch.
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Midviki

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Re: Development version: 0.7.12.3275
« Reply #368 on: September 16, 2012, 10:02:16 am »

You probably know this... but most of you probably know it anyway.Some times, depending on the object and how deep you stick it in the ground, or how much you use the tools or where the mouse cursor is.For example I was sticking a pole in the ground by using the V key option then I wanted to move it a bit more.. like 1 centimeter and I used the Shift+M option. And it disappeared. :D poof !!! ;D ...But it actually was like a few hundred meters away from the point I actually wanted to spawn it.

But I also saw that not all the options do this thing... for example the V option for moving Up and Down, doesn't move the object at all out of place, and not haywire like the Shift+M option.

And I figured it out why this happened! When I went to stick in to the ground... the pole was kinda long! so objects are moved from the base.... and the base of the object was deep under the ground, so when I move the object I was in an horizontal angle somehow and it moved the object where my mouse cursor was.That means under the ground over like 2-3 hills.

But I was thinking if you can make somehow so we can move the objects in a more controllable manner.Or have like a safety key after we click V , Shift+M , M , O .. etc. Or maybe just adjusting the speed of the moving option.Or in my case have the possibility to move the base of the object or reverse it, make the bottom be the top.

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RadicalEdward

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Re: Development version: 0.7.12.3275
« Reply #369 on: September 16, 2012, 01:36:01 pm »

Hmm crashes on allocating a small buffer in OpenGL, after allocating a handful of similar buffers before it. Possibly could have something to do with Win XP and different driver behavior.

Will try to add some diagnostics or workarounds there for the next patch.

Will a patch help in this case as I can't get the base test version (3212) to run and update to the latest version as it is?

Does the fact that I can run the non-test build (3100) ok help at all? I assume it's some change between then and 3212 that has caused the issue.
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cameni

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Re: Development version: 0.7.12.3275
« Reply #370 on: September 16, 2012, 01:55:50 pm »

The place where the driver returns an invalid value should work normally, seems it could be a driver bug on XP. But a workaround is possible, as that code can be done differently without any harm. It will be in the next patch, which you'll have to apply manually.
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RadicalEdward

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Re: Development version: 0.7.12.3275
« Reply #371 on: September 16, 2012, 02:00:41 pm »

Thanks Cameni, appreciate you looking into this. :)

Is it possible to apply patches manually right now so I can try the very latest build with the importer?
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cameni

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Re: Development version: 0.7.12.3275
« Reply #372 on: September 16, 2012, 02:03:05 pm »

Yes you can download the latest patch here: Anteworld-0.7.12.3162.patch-3275.exe
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RadicalEdward

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Re: Development version: 0.7.12.3275
« Reply #373 on: September 16, 2012, 02:10:24 pm »

Thanks Cameni

Just gave it a try and get the same result unfortunately, I submitted the crash report with my username included.
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cameni

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Re: Development version: 0.7.12.3275
« Reply #374 on: September 16, 2012, 04:04:47 pm »

Patch 0.7.12.3280
  • fixed atmosphere rendering bug
  • possible workaround for winXP bug on ATI

Manual patch here Anteworld-0.7.12.3162.patch-3280.exe
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