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Author Topic: (old) 0.7.12 version branch  (Read 373610 times)

cameni

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Re: Development version: 0.7.12.3425
« Reply #555 on: December 14, 2012, 08:22:20 am »

What is your operating system?

Test scenes do not have anything with the CrashRpt.dll. Hmm, maybe it crashes because of some corrupted data you had, and the installed test scenes overwrote it. But it still doesn't explain why it would not find the dll right under its nose.
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ThePoemOfGods

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Re: Development version: 0.7.12.3425
« Reply #556 on: December 14, 2012, 11:27:04 am »

Windows 7 64-bit
And it started Bugging again
:L
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cameni

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Re: Development version: 0.7.12.3425
« Reply #557 on: December 14, 2012, 12:29:12 pm »

Can you send me the eng.log? Preferably from such a session where it gives the error.
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ZeosPantera

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Re: Development version: 0.7.12.3425
« Reply #558 on: December 14, 2012, 01:19:49 pm »

Your grass looks a bit scraggly. Is that the location or how you have it set?
« Last Edit: December 14, 2012, 01:51:52 pm by ZeosPantera »
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cameni

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Re: Development version: 0.7.12.3425
« Reply #559 on: December 14, 2012, 02:07:09 pm »

It's angrypig's, he has it at 1/4 density.
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ZeosPantera

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Re: Development version: 0.7.12.3425
« Reply #560 on: December 14, 2012, 03:56:47 pm »

Have a bit of an issue. My world is all white.. Except when I am quite a ways away..

http://i1.minus.com/ibgjUxi8HlYUAa.jpg

http://i3.minus.com/iEwLZDKQ5SEW9.jpg

http://i3.minus.com/iSxFl8Myx4DgI.jpg

http://i5.minus.com/ib0vET1rF2XlMX.jpg

Don't know if this is an eng.log requiring issue.
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cameni

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Re: Development version: 0.7.12.3425
« Reply #561 on: December 14, 2012, 04:41:37 pm »

Hmm this is odd. The workaround for the transform feedback bug causing occasional white tiles is causing complete white havoc on 4800 cards. The workaround was suggested by ATI devs ...
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giucam

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Re: Development version: 0.7.12.3425
« Reply #562 on: December 14, 2012, 05:38:46 pm »

The workaround was suggested by ATI devs ...
Well, they clearly know what they do regarding drivers, right?  ::) :-X
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Edding3000

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Re: Development version: 0.7.12.3425
« Reply #563 on: December 14, 2012, 10:37:45 pm »

I still wonder why OpenGL? Its so much more inmature than DirectX... The only reason i can find is that dx is exclusive to windows and maybe opengl is more flexible in suggestions and bug fixxes.
but really: why opengl???
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ZeosPantera

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Re: Development version: 0.7.12.3425
« Reply #564 on: December 14, 2012, 10:38:18 pm »

My ATi Loyalty is now fully in question.
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cameni

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Re: Development version: 0.7.12.3425
« Reply #565 on: December 15, 2012, 12:26:24 am »

Anyone else with ATI cards seen white tiles with this version?
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JotBe

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Re: Development version: 0.7.12.3425
« Reply #566 on: December 15, 2012, 03:07:29 am »

Since some updates ago, shadows were back again with my Geforce GT540M.  :)
With V.3425 I am missing some parts or even complete wheels.
(the model is from here: http://www.outerra.com/forum/index.php?topic=1253.msg14318#msg14318

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cameni

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Re: Development version: 0.7.12.3425
« Reply #567 on: December 15, 2012, 03:14:39 am »

That's an old one, please try the model from here: http://www.outerra.com/forum/index.php?topic=1352.0
It's not yet updated to the new format (you'll notice gaps from inside), but it should work.
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JotBe

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Re: Development version: 0.7.12.3425
« Reply #568 on: December 15, 2012, 03:41:31 am »

Needless to say this works. So, it was not an issue by my graphics card. And that's fine, for me and your work!

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ThePoemOfGods

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Re: Development version: 0.7.12.3425
« Reply #569 on: December 15, 2012, 04:34:35 am »

i looked throught Completly everywhere but it seam that it even doesnt creat an eng.log if i start Outerra (it Instantly crash as i double click it)
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