Hi,
I am currently working on an hobbyist project where we have lots of moons to generate, I think it's very promising. They are small moons between 5 to maybe 15 Km radius and the precision should be 1 metres. The technique used is, I think something unique but there is still a lot to do and a lot to try. It of course involve GPU and CPU.
I am myself developing the rest of the prototype which is the game mechanism, the network, the database, the UI, sounds etc...
Now I need a programmer that knows DirectX 9 and knows about terrain LOD system, procedural generation and texturing and all those stuffs.
The aim of this prototype is to go as fast as possible to community funding. There is quite a lot done already but I'm missing that terrain which is awkward of course.
As soon as we have an integration of the terrain in game things will accelerate. The project has been thought so it wouldn't need a lot of graphical assets.
Now for those of you who are interested or sceptical, here is a bit more.
I have worked in the game industry for a bit more than 10 years. The project is not based on any engine, it's build on directX9 using Rakknet for the network side. I'm no genius and that's why I'm looking for more members now. The project is first a hobby, I do it because I like creating things but I have a strong believe that the mechanism could potentially attract lots of players. It's a space opera tank FPS shooter, to summarize.
A also do realise what it takes so that's why I'm not promising anything.
Unfortunately life has made that I'm left alone on the project right now. I can't do everything alone and even I'm not feeling good enough to take those moons generation back.
But it would be a great shame just to stop and drop everything now. Major game mechanisms are already working. The plan was to look for an artist as soon as we get a moon integrated in game.
If you are interested in terrain generation and have some experience already, please PM me.