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Author Topic: Pontiac GTO 1965  (Read 6757 times)

bugsblake

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Pontiac GTO 1965
« on: June 11, 2013, 08:17:01 am »

hay people!

was asked for this car in vehicle requests so here it is! Pontiac GTO 1965

working steering wheel, real engine sounds, weight and top speed.

enjoy!

http://www.mediafire.com/?za8ns2b6ro9bzon
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exadeci

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Re: Pontiac GTO 1965
« Reply #1 on: June 11, 2013, 08:55:37 am »

Nice model, one of the few with an image ingame. The sound is fine when you start the engine but there is an issue with the sound when you start going  forward and it stays like high pitched
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bugsblake

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Re: Pontiac GTO 1965
« Reply #2 on: June 11, 2013, 09:42:46 am »

the way the sounds work right now is not the best way! its going to be worked on at some point! others here have found another way of mixing engine sounds to get it better but im just doing a basic set up to get a lot of cars done! if i spend too much time on one small thing, i'll never get anything done!

if you want to have a go at editing the .js file or matlib file feel free! ;)
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M7

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Re: Pontiac GTO 1965
« Reply #3 on: June 11, 2013, 11:36:53 am »

These models are so nice. I particulary like the details in the seats . Add some material texture and these would be feel amazingly real.

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bugsblake

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Re: Pontiac GTO 1965
« Reply #4 on: June 11, 2013, 11:43:20 am »

i dont make textures! hate it! boring as hell!
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Atrax

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Re: Pontiac GTO 1965
« Reply #5 on: June 11, 2013, 12:37:56 pm »

Another great classic! Thank you!
And yes I love teh interior of your cars, it looks pretty amazing. :)

M7

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Re: Pontiac GTO 1965
« Reply #6 on: June 11, 2013, 01:00:12 pm »

i dont make textures! hate it! boring as hell!

Well your model sure dont need them but it could be a plus. Especially that with stuff like  upholstery you dont need to UV the model, just apply some seemless texture found on the web. Actually i tried to add a texture on the seats using the .matlib, but it only change the color and the actual texture doesn't show. But then if you did add a texture in the original 3d software (could be any texture doesn't matter), once imported, i would be possible to edit it with photoshop and even add a normal map , environment , refractance ...

I did a test on a tank with that kind texture and i find it work pretty well.
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bugsblake

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Re: Pontiac GTO 1965
« Reply #7 on: June 11, 2013, 01:07:42 pm »

would you like me to upload the max file? all rigged ready for export to dae? then you can add/edit all you want!
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M7

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Re: Pontiac GTO 1965
« Reply #8 on: June 11, 2013, 01:23:12 pm »

i dont use Max , i only how to work with sketchup.

But maybe in your next car import, as a test, you could add a textured color on the seats  or any part of the interior (instead of just choosing a color). If there's a texture file name.dds in the matlib, then i could edit it.
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bugsblake

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Re: Pontiac GTO 1965
« Reply #9 on: June 11, 2013, 01:26:26 pm »

so your saying is to add a texture to the defuse, even just a blank or checkered patteren? so then the dds can be swapped? is that right?
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M7

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Re: Pontiac GTO 1965
« Reply #10 on: June 11, 2013, 01:40:36 pm »

yep could be a uniform color or patterned anything ,  something like 500x500 pixels should do and i will replace it. But make sure that the size of one textured tile cover about between one quarter to half a seat width.
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bugsblake

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Re: Pontiac GTO 1965
« Reply #11 on: June 11, 2013, 01:54:01 pm »

got ya! might update this later! right now im having real problems with landing gear on my reaper! need to work that out before i do anything else.
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