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Author Topic: Game Assets - What should the vehicles look like?  (Read 260434 times)

ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #180 on: July 02, 2012, 02:20:44 am »

Zeos thats cool is it ok if i make it my new background?

Absolutely can NOT make that your background. There is too much at risk!!

But seriously. It is just some picture I found. Do as you wish.
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techno_werewolf

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Re: Game Assets - What should the vehicles look like?
« Reply #181 on: July 02, 2012, 07:50:08 pm »

Ok thanks it makes a cool background.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #182 on: July 06, 2012, 02:06:24 pm »



Space Train... That is all.
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techno_werewolf

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Re: Game Assets - What should the vehicles look like?
« Reply #183 on: July 08, 2012, 07:13:49 pm »

 ^epic^
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Bartolomeus

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Re: Game Assets - What should the vehicles look like?
« Reply #184 on: July 09, 2012, 02:19:25 am »

^epic^

Yeap, outstanding model and render!

Marko

ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #185 on: July 24, 2012, 05:28:16 am »

This guy has the right idea.. Lets get him to do the vehicles. http://cargocollective.com/drawthrough


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Jagerbomber

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Re: Game Assets - What should the vehicles look like?
« Reply #186 on: July 24, 2012, 09:16:44 pm »

Now that is awesome.
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Naiba

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Re: Game Assets - What should the vehicles look like?
« Reply #187 on: August 01, 2012, 10:42:46 am »

Seems a shame to have such low ground clearance with such massive wheels.

Pretty much any wheeled, all-terrain vehicle, has the axel as the absolute lowest point in the design, so that it gains the most ground clearance the wheels on it can give.

Having the front wheel that size and then a bumper so close to the ground is one of the stupidest looking things I’ve seen in a while. “Oh no, we wouldn’t want those rocks to hit the front of its WHEELS now, would we?”

Ehh, maybe you guys don’t care about the actual functionality of stuff. :(
« Last Edit: August 01, 2012, 05:34:50 pm by Naiba »
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #188 on: August 01, 2012, 06:37:19 pm »

Ehh, maybe you guys don’t care about the actual functionality of stuff. :(

Well functionality over form is my norm but there is no reason you can't start with an awesome form and hammer in functionality once and a while.

The Reddit post where I found that actually had a lengthy discussion in the comments going over how most "artists" are rarely engineers. Just go look at the vehicles in HL2. The "Jeep" and Jalopy are the worst examples I have ever seen.

To stay on topic. A Porsche Carrera GT minus the body panels.




« Last Edit: August 01, 2012, 06:39:51 pm by ZeosPantera »
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #189 on: August 13, 2012, 01:35:16 am »

Lets get realistic for a second.

This vehicle can't exist and function like it should in any other engine other than Outerra.

« Last Edit: August 13, 2012, 01:48:11 am by ZeosPantera »
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cameni

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Re: Game Assets - What should the vehicles look like?
« Reply #190 on: August 13, 2012, 03:29:29 am »

LOL, what's that thing? Looks like a land cruise ship :)
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #191 on: August 13, 2012, 03:34:30 am »

Only from the minds of artists can such an implausible engineering feat be performed.

I was thinking about how BOOORing places like Kansas are in Outerra. A few of these mobile cities would liven things up.

Plus think how well it would show off the terrain deformation! Especially at the slow speed it will travel.
« Last Edit: August 13, 2012, 01:37:39 pm by ZeosPantera »
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Matt6767

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Re: Game Assets - What should the vehicles look like?
« Reply #192 on: August 13, 2012, 01:08:19 pm »

Only from the minds of artists can such an implausible engineering feat be performed.

Or Krupp  :P

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ddenn

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Re: Game Assets - What should the vehicles look like?
« Reply #193 on: August 13, 2012, 01:32:33 pm »

Yeah, Krupp done it already :)



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Naiba

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Re: Game Assets - What should the vehicles look like?
« Reply #194 on: August 15, 2012, 06:13:48 pm »

You can’t have roving cities. I mean not unless you put in a whole bunch of steampunk dirigibles.

(Personally I’d love to see that but I doubt the community here would be too impressed. ;D)
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