Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 [2] 3 4 5

Author Topic: [WIP] Boeing 727-200 - Updates in OP  (Read 59430 times)

John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: Bringing Jets to Outerra - Boeing 727
« Reply #15 on: June 19, 2014, 05:42:58 am »

I`d love to see WIP shots of the modeling bit.
Logged
You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: Bringing Jets to Outerra - Boeing 727
« Reply #16 on: June 19, 2014, 06:30:21 am »

I'll be sure to keep you guys updated as the days go by. I'm also considering pre-alpha/alpha/beta and final releases to make sure that on the final release that there are as few bugs as possible.

Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

fsxthai

  • Jr. Member
  • *
  • Posts: 30
  • newbie
Re: Bringing Jets to Outerra - Boeing 727
« Reply #17 on: June 19, 2014, 07:03:33 am »

alialiali, I'd gladly be a part of that and help test!
Logged

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: Bringing Jets to Outerra - Boeing 727
« Reply #18 on: June 19, 2014, 10:44:46 am »

alialiali, I'd gladly be a part of that and help test!

I'll keep that in mind, hopefully it shouldn't b too far off!

I have started on the new aircraft model, this one is a lot more organized and symmetrical than the previous one and also is a lot more accurate to the 727-200 rather than the 727-100.

Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #19 on: June 20, 2014, 06:43:32 am »

Development update 20/06/2014:

The modeling is going very well. The next stage is texturing the exterior then I will begin working on the interior.
Once the texturing of the exterior is done, I will release the package as a Pre-Alpha. Once I get some good feedback and any issues are fixed, the animation and modeling of the interior will start.






Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #20 on: June 20, 2014, 11:30:54 am »

Looks to me like such a daunting task to fill in the interior with all instruments. I sure admire people who have the patience to take that on. Looking forward to follow the process.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #21 on: June 20, 2014, 04:42:40 pm »

Looks to me like such a daunting task to fill in the interior with all instruments. I sure admire people who have the patience to take that on. Looking forward to follow the process.

 ... nothing bad ... just the battery/dynamo pack panel with some volt- and amper-meters, Hydraulic system switches, engine start/stop panel with the pre-rotation electro-motor, radio-transmitters (the few of them there are) and height-"radar", fuel pumps/managment system and hydraulics, navigation equipment, all the test buttons/switches/lights, Digital information panel stuff and navigation equipment, weather coping system (like de-icing heaters and stuff) and all the doubles for the flight mechanic ... ya know. Those few little thingies.  :D



Like a regular car wouldnt have those too ...  ::)




 ... P.S.: Are you going for the LCD-version, or the classics ? ... LCD-cockpits are much more simpler in modeling terms, doe systems simulation would be a pain to do. (had my week at KA-50s computer panel to work out what stuff there is - cant imagine the scripting behind that).
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #22 on: June 20, 2014, 04:45:16 pm »

Good grief!
Logged
You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #23 on: June 22, 2014, 03:57:59 pm »

Good grief!

Quite...

Well as much as I hate to say it, I plan on doing the analogue cockpit first, then a digital version. I just prefer the look and feel of the dials to a computer screen! I know it's extra work, but I feel its worth it. I may skimp on the engineers panel initially and return to it after a later release.
Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #24 on: June 22, 2014, 03:59:32 pm »

Thanks for doing this. I love dials as well!
Logged
You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #25 on: June 22, 2014, 08:15:49 pm »

Development update 23/06/2014:

With today comes the end of all the majority of modeling on the exterior. The only remaining things to do are the tiny details and the landing gear.

This evening, I have begun the process that any 3D designer will tell you is probably the worst and most annoying. UV Mapping.
UV Mapping for those that don't know, is basically taking something 3D and making it flat in order to stick an image over it.


Here, you can see the main body of the aircraft has been flattened down and an image placed on-top.

Sounds simple enough but with a complex model, picking apart the little details and flattening them out can take hours. Thankfully, with a few carefully placed seams, the aircraft pulled apart nicely for the most part.

Here's how it looks in-engine:



I'll be spending the next development period on finalizing the base textures, then I may release a pre-pre-alpha, just to give a taste of how it handles.

Thanks for reading, hope to give you more updates soon!

Ali
Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #26 on: June 22, 2014, 09:43:53 pm »

Also, a quick preview of the modeling being done on the cockpit:
Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #27 on: June 23, 2014, 09:25:29 am »

I love those updates. Very interesting stuff to follow .
Logged

alialiali

  • Jr. Member
  • *
  • Posts: 49
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #28 on: June 23, 2014, 10:32:25 am »

Flying low over the mountains:

Logged
Boeing 727 - In Development (On Hold)

Intel Core i7 4790K 4.4GHz
Nvidia GTX 970
16GB RAM

Fighter117

  • Jr. Member
  • *
  • Posts: 42
  • newbie
Re: [In Development] Boeing 727-200 - Updates in OP
« Reply #29 on: June 24, 2014, 01:57:15 am »

Nice work guy ! ;)
Logged
Pages: 1 [2] 3 4 5