Development update 23/06/2014:With today comes the end of all the majority of modeling on the exterior. The only remaining things to do are the tiny details and the landing gear.
This evening, I have begun the process that any 3D designer will tell you is probably the worst and most annoying. UV Mapping.
UV Mapping for those that don't know, is basically taking something 3D and making it flat in order to stick an image over it.
Here, you can see the main body of the aircraft has been flattened down and an image placed on-top.
Sounds simple enough but with a complex model, picking apart the little details and flattening them out can take hours. Thankfully, with a few carefully placed seams, the aircraft pulled apart nicely for the most part.
Here's how it looks in-engine:
I'll be spending the next development period on finalizing the base textures, then I may release a pre-pre-alpha, just to give a taste of how it handles.
Thanks for reading, hope to give you more updates soon!
Ali