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Oculus Rift DK2?
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Topic: Oculus Rift DK2? (Read 17490 times)
Hullefar
Newbie
Posts: 4
newbie
Oculus Rift DK2?
«
on:
June 13, 2014, 01:09:41 pm »
Just a couple of weeks left until I get my DK2, will Outerra suport positional tracking?
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Oculus Rift DK2?
«
Reply #1 on:
June 13, 2014, 01:47:39 pm »
We haven't yet integrated the new beta Oculus SDK, but there's already a support for positional tracking by combining DK1 with another tracker, so native positional tracking should work easily there as well.
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Hullefar
Newbie
Posts: 4
newbie
Re: Oculus Rift DK2?
«
Reply #2 on:
June 13, 2014, 02:19:03 pm »
Thanks for the fast answer, that's great news!
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ignaciospain1
Newbie
Posts: 1
newbie
Re: Oculus Rift DK2?
«
Reply #3 on:
June 22, 2014, 06:26:30 am »
I am about to get the full license and it will depend on the integration with Oculus Rift DK2... so great to hear you guys will be on it.
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Jagerbomber
Hero Member
Posts: 1564
Re: Oculus Rift DK2?
«
Reply #4 on:
July 02, 2014, 12:34:30 pm »
Oculus Rift DK2 is finally shipping soon.
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"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee
Tacklebait
Newbie
Posts: 6
newbie
Re: Oculus Rift DK2?
«
Reply #5 on:
July 29, 2014, 11:10:13 am »
My rift hopefully will be here by Friday. Any word on this? I'd like to show it off flying the mig to my co-workers, although i'm done here at the end of August to head back to school.
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Oculus Rift DK2?
«
Reply #6 on:
July 29, 2014, 11:12:29 am »
http://forum.outerra.com/index.php?topic=2559.msg29536#msg29536
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Tacklebait
Newbie
Posts: 6
newbie
Re: Oculus Rift DK2?
«
Reply #7 on:
July 29, 2014, 11:13:29 am »
Was just about to edit my post... Just noticed it.
Thanks!
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grimdar
Newbie
Posts: 3
newbie
Re: Oculus Rift DK2?
«
Reply #8 on:
August 25, 2014, 06:57:33 pm »
Any news on this?
BTW.. 1000+ views now for this thread. Clearly... many looking forward to this
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cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: Oculus Rift DK2?
«
Reply #9 on:
August 26, 2014, 07:02:21 am »
Still working on it, but also on other things for the next release. Here are couple of preview screens:
Oculus DK2 in OT alpha preview images
A couple of notes:
works only in extended mode for now, but detects the right screen automatically
chromatic aberration correction is overdone, this is using the default Oculus values, so it affects every demo. It also seems to be different for left/right eye, calibration doesn't seem to help. I might try to adjust it, unless Oculus releases a fixed SDK build earlier
the narrower FOV lowers the immersion compared to DK1. I remember Luckey and Carmack saying that FOV was probably the most important aspect to immersion back in the DK1 days, so yeah.
it will be hard to reach stable 75fps in OT, much less 90fps for CV1
I want to experiment with pre-warping projection to make the apparent resolution better. It should be easy to do since we support special projection modes already, I mainly need to compensate for it in the warp shaders that are using Oculus provided warp meshes
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HiFlyer
Hero Member
Posts: 1788
newbie
Re: Oculus Rift DK2?
«
Reply #10 on:
August 26, 2014, 08:13:37 am »
Is it sad that I've gotten so used to watching Oculus videos on Youtube that my eyes automatically cross to see the 3D effect in pictures like this?
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Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro
M7
Hero Member
Posts: 736
newbie
Re: Oculus Rift DK2?
«
Reply #11 on:
August 26, 2014, 10:48:19 am »
True, i am also able to see the combination of the two images on my ipad, by crossing the eyes. Doesnt feel too good afterward though.
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grimdar
Newbie
Posts: 3
newbie
Re: Oculus Rift DK2?
«
Reply #12 on:
August 26, 2014, 01:18:48 pm »
Looks amazing! I can't put my finger on it, but things are looking much more realistic than previous versions of Outerra.
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ZeosPantera
||>>-Z-<<||
Global Moderator
Hero Member
Posts: 2520
#1 Outerra Fan Boy
Re: Oculus Rift DK2?
«
Reply #13 on:
August 26, 2014, 01:24:00 pm »
Lower FOV? Why would a V2 lower it!
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"Fear accompanies the possibility of death, Calm shepherds its certainty"
- General Ka Dargo
necro
Sr. Member
Posts: 451
Re: Oculus Rift DK2?
«
Reply #14 on:
August 27, 2014, 01:44:03 am »
Its for the immersion zeos, the immersion!
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Outerra forum
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Anteworld - Outerra Game
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Tech demo, support, updates
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Oculus Rift DK2?