I was thinking about being able to pick a noisy radio signal from machines and devices used at the base. A kind of a passive radar. It would provide a hint as to in what direction something lies, with some uncertainty.
Thats even better i think, perhaps a certain piece of radio equipment that you would have to learn how to use properly and perhaps requires some talent, and also be on high enough terrain to use depending on how far and in what terrain the base is located.
But what about the distances and realistic movement speed? It will have to span a larger time period as well, what with the attacks during the time the player is logged off?
Depending on the nature of the base (It could be deep in its own territory and able to stay indefinitely) The base would be there for the duration of its need eithre way, giving say (for example) if it was an outpost base near a border then the nature of it is covert, so say it only needs to be there a week for the enemy to find it in real time before its packed up and ordered to relocate, "Shut it down" Jason Bourne style.
Or if the player wants to risk having his base there longer its up to him depending on the mission, but obviously people wont play for a week at a time, more like hours. But this is where the scale comes in handy, and so does the radio idea. If the base has to shut down it will be a silent base, and it can be "camo netted" or equivelant quickly perhaps etc. Maybe a sattelite heat scan of the area can be requested and check if anyone is honing in on the base, but you only get one scan per day etc.
This is of course if there were sides and factioned play, open ended play like "heres the gear, there is a substance of interest, like gold or whatever being mined, you go mine it to get more gear, but watch out! *kicked out the door into the world*" Then surround it with some story to fit. I can see that kind of play having everything from self made armys to roaming solitary mercinaries?
The traveling speed should be fine, if its far, then get a flight by someone whos flying say a C130 somewhere or similar vehicle and the pilot (much like flight sim people like to do) is happy to just fly the flight but it have actual affect on the game world, his passengers/cargo isnt imaginary now, but if you needed to change country then it shouldnt be too often as wherever you go initialy will be your point of interest not the traveling itself.
I also just had a thought that a form of High command, like WW2OL could be organised, and squads(clans) are given locations to scout/attack/mine etc etc etc and that be the designated mission type, once they report back that they did what they did and what they found they can be rewarded money for more gear. Or if its a mineing outfit maybe it can also be comission based.
Sorry, is this getting more into actual mechanics for a game rather than actually speaking about the engine?
Yes but then this thread is about discussing ideas, so it's not forbidden
We can split it into a separate topic though.
Coolcool.