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Author Topic: Latest version: 0.8.4.6017  (Read 326491 times)

SteelRat

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Re: Latest version: 0.8.4.5948
« Reply #405 on: September 28, 2015, 05:21:21 pm »

« Last Edit: September 28, 2015, 05:31:40 pm by SteelRat »
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Jericho

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Re: Latest version: 0.8.4.5948
« Reply #406 on: September 29, 2015, 11:12:25 am »

works until the first left click...then right clicking over the map does nothing

Please krz9000 can you say more information how to get into state when it stops working ?
I tried many scenarios and I couldnt reproduce it.

Thank you.

ps: Did any else experienced something similar ?
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HiFlyer

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Re: Latest version: 0.8.4.5948
« Reply #407 on: October 02, 2015, 11:44:04 am »

Issue with Levis Ilyushin IL-14P.

Front wheels disappear when raising landing gear with latest version of Outerra.

(thanks for fixing the cockpit instrument problem, by the way)
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Dharma Initiative

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Re: Latest version: 0.8.4.5948
« Reply #408 on: October 05, 2015, 02:41:19 pm »

Hello To All Again ! I'm just not getting this ! When ? How Long ? Why Not ? The Map Of My Homeland Azerbaijan is still not covered in land completely ?

It's still got water in the lower southern part as a bay looking ! I don't understand is this so difficult to make ? I honestly love to explore wonder around in those areas ! I thank all in advance ! Good Luck to all ! Kind Regards !
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PytonPago

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Re: Latest version: 0.8.4.5948
« Reply #409 on: October 05, 2015, 03:16:55 pm »

Hello To All Again ! I'm just not getting this ! When ? How Long ? Why Not ? The Map Of My Homeland Azerbaijan is still not covered in land completely ?

It's still got water in the lower southern part as a bay looking ! I don't understand is this so difficult to make ? I honestly love to explore wonder around in those areas ! I thank all in advance ! Good Luck to all ! Kind Regards !

... is it lower than, or near sea-level ? Might be just that, as all below is now under water ... also, better terrain resolution should do some tricks too later.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: Latest version: 0.8.4.5948
« Reply #410 on: October 05, 2015, 03:56:26 pm »

Hello To All Again ! I'm just not getting this ! When ? How Long ? Why Not ? The Map Of My Homeland Azerbaijan is still not covered in land completely ?

It's still got water in the lower southern part as a bay looking ! I don't understand is this so difficult to make ? I honestly love to explore wonder around in those areas ! I thank all in advance ! Good Luck to all ! Kind Regards !

I think Cameni already responded to your question here:

Quote
It's because a large part of Azerbaijan is a land depression as low as -28 meters below the sea level.

Currently any land in OT that's below the sea level is flooded, that includes Caspian basin, Netherlands, Death valley and many more.
It will be possible to rectify once there's a proper lake support that will also be able to drain these parts of the world.

It was possible to change sea elevation by changing a value in the world.cfg file in the user directory, but it seems like it's not working anymore (it's not there and the one I added is not changing anything).

Fixing these flooded lands under sea level will require the solution described above, and it's not ready yet, it will be a relatively big addition to the engine capabilities  :)
« Last Edit: October 06, 2015, 05:42:09 am by Acetone »
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HiFlyer

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Re: Latest version: 0.8.4.5948
« Reply #411 on: October 05, 2015, 05:12:17 pm »

Fixing these flooded lands under sea level will require the solution described above, and it's not ready yet, it will be a relatively big addition to the engine capabilities  :)

One I've been waiting for a long while. What you and KW71 have done with lakes and rivers is a great stopgap, but its time to be moving on!  :)
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Dharma Initiative

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Re: Latest version: 0.8.4.5948
« Reply #412 on: October 06, 2015, 05:34:42 am »

Yes true I've been replied ! Just that by looking at other countries that have similar configuration I get confused because it's similar and they are correct and not this land ! That's all ! Ok fine let's see what future will bring ! Thanx again to all !
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M7

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Re: Latest version: 0.8.4.5948
« Reply #413 on: October 12, 2015, 08:33:44 am »

I dont know when we lost it but it seems that when updating textures, these wont load anymore without reloading the game. Is it possible to have that feature back?
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cameni

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Re: Latest version: 0.8.4.5948
« Reply #414 on: October 12, 2015, 11:29:11 am »

It was temporarily removed because it was causing regular spikes in large scenes. Would refresh on a shortcut be OK here? Or maybe doing the checks only in a special mode, like the scenery editor, though this doesn't necessarily have anything to do with the scenery editor. I assume it could be done automatically on the focused object when script editor or future material editor windows are open ...
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M7

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Re: Latest version: 0.8.4.5948
« Reply #415 on: October 12, 2015, 11:51:04 am »

Yeah having the texture to update in a special mode like scenery editor would be just fine.
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f3n3k

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Re: Latest version: 0.8.4.5948
« Reply #416 on: October 16, 2015, 08:51:31 am »

Hello

I came back after few month or year, No news about a hypothetic game please ??

thanks you very much
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cameni

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Re: Latest version: 0.8.4.6017
« Reply #417 on: October 16, 2015, 03:15:08 pm »

Version 0.8.4.6017
  • scenery editor update - leveling
  • basic differential support for vehicles
  • fixed snow material missing from friction data
  • fixed multi-material import
  • fixed object visibility issues
  • deferred UI loading to fix a slight freezing after start
  • fixed UI vertical offset when window size is larger than the screen

« Last Edit: October 16, 2015, 03:27:45 pm by cameni »
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pedropp222

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Re: Latest version: 0.8.4.6017
« Reply #418 on: October 16, 2015, 04:33:48 pm »

Something tells me the textures are not right.



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HiFlyer

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Re: Latest version: 0.8.4.6017
« Reply #419 on: October 16, 2015, 04:58:52 pm »

But.... But at least they are visible!  =D
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