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Author Topic: CARsim  (Read 140745 times)

SteelRat

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Re: CARsim
« Reply #105 on: December 25, 2015, 07:43:06 pm »

Hi PytonPago !

Я наблюдаю проблему в одном из пакетов Урала.
Все модули для Урала становятся на свои корректные позиции, кроме лебёдки.
Я понятия не имею почему)



TRUCKS

Ural-4320-31_6x6_Armed_Chasis.objdef
Code: [Select]
{
"obj" : "Ural-4320-31_6x6_CHASIS",
"matlib" : "data/Ural-4320-31_6x6_CHASIS",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "vehicle",
"script" : "Ural-4320-31_6x6_Base.js",
"strict" : true,
"description" : "CARsim: Ural-4320-31 6x6 Armed chasis",
"parameters" : "bumper:['A'], licence:['A'], modules:['Truck_modules/Ural-4320-31_6x6_BASE/Ural-4320-31_6x6_BASE']",
"fdm_root_dir" : "",
"tags" : "truck"
}

Ural-4320-31_6x6_Armed_FlatBed.objdef
Code: [Select]
{
"obj" : "Ural-4320-31_6x6_CHASIS",
"matlib" : "data/Ural-4320-31_6x6_CHASIS",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "vehicle",
"script" : "Ural-4320-31_6x6_Base.js",
"strict" : true,
"description" : "CARsim: Ural-4320-31 6x6 Armed FlatBed",
"parameters" : "bumper:['A'], licence:['A'], modules:['Truck_modules/Ural-4320-31_6x6_FLATBED/Ural-4320-31_6x6_FLATBED']",
"fdm_root_dir" : "",
"tags" : "truck"
}

Ural-4320-31_6x6_Armed_TruckTrailer.objdef
Code: [Select]
{
"obj" : "Ural-4320-31_6x6_CHASIS",
"matlib" : "data/Ural-4320-31_6x6_CHASIS",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "vehicle",
"script" : "Ural-4320-31_6x6_Base.js",
"strict" : true,
"description" : "CARsim: Ural-4320-31 6x6 Armed truck trailer",
"parameters" : "bumper:['A'], licence:['A'], modules:['Truck_modules/Ural-4320-31_6x6_TRUCKTRAILER/Ural-4320-31_6x6_TRUCKTRAILER']",
"fdm_root_dir" : "",
"tags" : "truck"
}

TRUCK MODULES

Ural-4320-31_6x6_BASE.objdef
Code: [Select]

{
"obj" : "Ural-FlatBase",
"matlib" : "Ural-4320-31_6x6_BASE",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "",
"script" : "",
"strict" : true,
"description" : "Module > Wheel && Winch for Ural-4320-31",
"parameters" : "",
"fdm_root_dir" : "",
"tags" : "Module_truck"
}

Ural-4320-31_6x6_FLATBED.objdef
Code: [Select]
{
"obj" : "Ural-4320-31_6x6_FLATBED",
"matlib" : "Ural-4320-31_6x6_FLATBED",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "",
"script" : "",
"strict" : true,
"description" : "Module > Flat bed for Ural-4320-31",
"parameters" : "",
"fdm_root_dir" : "",
"tags" : "Module_truck"
}

Ural-4320-31_6x6_TRUCKTRAILER.objdef
Code: [Select]
{
"obj" : "Ural-4320-31_6x6_TRUCKTRAILER",
"matlib" : "Ural-4320-31_6x6_TRUCKTRAILER",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "",
"script" : "",
"strict" : true,
"description" : "Module > Trailer hitch for Ural-4320-31",
"parameters" : "",
"fdm_root_dir" : "",
"tags" : "Module_truck"
}
« Last Edit: December 25, 2015, 08:06:41 pm by SteelRat »
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PytonPago

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Re: CARsim
« Reply #106 on: December 26, 2015, 02:18:24 am »

Well ... had some of this before ... sometimes, badly placed pivots, after few times of moving around can result in corrupted placing when exporting them in pieces (for witch i had to delete the main - empty model mesh). Dont bother too much about it ... im in halfway to splitting up thewhle model even further (all modules and stuff will be a separate thing, including the cowers for wheels and other selectable stuff, where ill have to re-fit the pivot points) ... doe, having a few other problems aside, so it takes me a painfully long time.

Also, you tryed calling up the BM-21 ? ... if its ok to have the turret split up as i gave you ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #107 on: December 26, 2015, 08:56:02 am »

Quote
Well ... had some of this before ... sometimes, badly placed pivots, after few times of moving around can result in corrupted placing when exporting them in pieces (for witch i had to delete the main - empty model mesh). Dont bother too much about it ... im in halfway to splitting up thewhle model even further (all modules and stuff will be a separate thing, including the cowers for wheels and other selectable stuff, where ill have to re-fit the pivot points) ... doe, having a few other problems aside, so it takes me a painfully long time.

Это само по себе не проблема, буду вводиться параметры корректирующие позицию модулей относительно родительского объекта, когда это будет необходимо.
Но выяснить причину всё равно нужно.
Проблема с этим пакетом

https://onedrive.live.com/redir?resid=BA7B7E2655BF556D!6657&authkey=!AG2o8mtStF_yY3c&v=3&ithint=photo%2cjpg

Quote
Also, you tryed calling up the BM-21 ? ... if its ok to have the turret split up as i gave you ?

https://onedrive.live.com/redir?resid=BA7B7E2655BF556D!6658&authkey=!AIzcSYJI7QmsWLg&v=3&ithint=photo%2cjpg
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SteelRat

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Re: CARsim
« Reply #108 on: December 26, 2015, 11:17:25 am »

Ural-4320-31_6x6_Armed_BM21.objdef
Code: [Select]
{
"obj" : "Ural-4320-31_6x6_CHASIS",
"matlib" : "data/Ural-4320-31_6x6_CHASIS",
"lod_curve" : 850.0,
"lod_curve1" : 300.0,
"physics" : "vehicle",
"script" : "Ural-4320-31_6x6_Base.js",
"strict" : true,
"description" : "CARsim: Ural-4320-31 6x6 Armed BM21",
"parameters" : "bumper:['A'], licence:['A'], modules:['Modules/Ural-4320-31_6x6_BM21_FRAME/Ural-4320-31_6x6_BM21_FRAME', 'Modules/Ural-4320-31_6x6_BM21_TURRET/Ural-4320-31_6x6_BM21_TURRET', 'Weapons/Ural-4320-31_6x6_BM21_GUN/Ural-4320-31_6x6_BM21_GUN']",
"fdm_root_dir" : "",
"tags" : "truck"
}

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PytonPago

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Re: CARsim
« Reply #109 on: December 26, 2015, 05:00:36 pm »

Then its ok ... thought it would place some of those parts somewhere else too ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

HiFlyer

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Re: CARsim
« Reply #110 on: December 27, 2015, 05:38:59 am »

Looks like the purple bug has hit here, too!  =D

Steelrat, are you going to stick with this video driver till its fixed, or fall back to the latest one that worked?
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SteelRat

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Re: CARsim
« Reply #111 on: December 27, 2015, 08:28:41 am »

Looks like the purple bug has hit here, too!  =D

Steelrat, are you going to stick with this video driver till its fixed, or fall back to the latest one that worked?

На текущий момент мне более важно как выглядит Ural, с этим всё нормально).
Делать откат драйвера не буду.
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SteelRat

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Re: CARsim
« Reply #112 on: December 28, 2015, 11:05:59 am »

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SteelRat

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Re: CARsim
« Reply #113 on: December 29, 2015, 11:26:55 am »

Hi PytonPago !

Я два дня ломаю голову), почему я не могу изменить векторы направления добавленных модулей.
А вот причина
Code: [Select]
INFO: --------------
 FIND BONES
 ---------------
Packet: Modules/Ural-4320-31_6x6_ZS23_TURRET/Ural-4320-31_6x6_ZS23_TURRET
geom.get_joint('ZS-23-2_TurretBase') -> -1
geom.get_joint('ZS-23-2_TurretBase_CranckVetic') -> -1
geom.get_joint('ZS-23-2_TurretBase_VerticalWheel') -> -1
geom.get_joint('ZS-23-2_TurretBase_CranckHoriz') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunPneuU') -> -1
geom.get_joint('ZS-23-2_TurretTargetterRotator') -> -1
geom.get_joint('ZS-23-2_TurretTargetterBaseArm') -> -1
geom.get_joint('ZS-23-2_TurretTargetterBaseValve') -> -1
geom.get_joint('ZS-23-2_TurretBase_HorizontalWheel') -> -1
geom.get_joint('ZS-23-2_TurretBaseTrigger01') -> -1
geom.get_joint('ZS-23-2_TurretBaseTrigger02') -> -1
geom.get_joint('ZS-23-2_TurretBaseTrigger04') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunPneuL') -> -1
geom.get_joint('ZS-23-2_TurretTargetterRotatorCycL') -> -1
geom.get_joint('ZS-23-2_TurretTargetterRotatorArm') -> -1
geom.get_joint('ZS-23-2_TurretTargetterRotatorCycR') -> -1
geom.get_joint('ZS-23-2_TurretTargetterBaseArm01') -> -1
geom.get_joint('ZS-23-2_TurretBaseTrigger03') -> -1

Packet: Weapons/Ural-4320-31_6x6_ZS23_GUN/Ural-4320-31_6x6_ZS23_GUN
geom.get_joint('ZS-23-2_TurretBase_GunStand') -> -1
geom.get_joint('ZS-23-2_TurretBaseExiter') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunStandFeedCraneR01') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunMagazineR') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunMagazineL') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunStandFeedCraneL01') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunMagazineCowerR01') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunMagazineCowerR02') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunMagazineCowerL02') -> -1
geom.get_joint('ZS-23-2_TurretBase_GunMagazineCowerL01') -> -1

костей нет!)

PS
Я могу получить исходник ZU-23-2_AAGun.dae ?
« Last Edit: December 29, 2015, 12:06:00 pm by SteelRat »
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SteelRat

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Re: CARsim
« Reply #114 on: December 29, 2015, 05:22:25 pm »



« Last Edit: December 29, 2015, 05:25:24 pm by SteelRat »
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PytonPago

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Re: CARsim
« Reply #115 on: December 30, 2015, 12:10:58 pm »

Yes, that thingy has quite a Punch ... Standing alone on concrete, it literally pushes itself away. The munition is really powerfull to have the range for fighting airborn targetsw, no wonder its a beloved weapon against lightly armored vehicles. Even if the 12,7 mm Kord can punch trough an BTR-80, or BMP-2 like trough butter. Here in CzechoSlovakia, we did not get those. We liked to construct our own stuff if possible, so we had a 30 mm "vz. 53" AA cannon that took its place in the soviet 3-stage defence doctrin. Theyre were also mounted on vehicles (then called "lizzards") that were actually ripp-offs of our WWII hanomag vehicle productions :





Practically, youd get the same if a BMP-2 cannon would be put in pairs or used the GSh-30-2 on a wheeled base. Have to say, we were allways a little ower-powering stuff. We even had an project for late-war production of a T-34 white a 100 mm gun from the ZUs ! (and only Egyptians were crazy enough to put something as heawy on them (122mm)) :D



 ... as for the bones, its odd, cause all of those listed you have have the "BONE_" prefix in theyr name ...  coould be there still that name-lenght problem (meaning the name of the meshes being too long) ?

Here you have the model file in blender format :

https://drive.google.com/file/d/0B3ZscF0ox2AGN2U2czhQd3pEa2c/view?usp=sharing
« Last Edit: December 30, 2015, 12:19:37 pm by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #116 on: December 30, 2015, 02:02:57 pm »

Quote
... as for the bones, its odd, cause all of those listed you have have the "BONE_" prefix in theyr name ...  coould be there still that name-lenght problem (meaning the name of the meshes being too long) ?

Я перепробовал почти всё), не понятная проблема, но у меня есть предположение почему не получается.

Quote
Here you have the model file in blender format :

Спасибо!
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SteelRat

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Re: CARsim
« Reply #117 on: December 30, 2015, 02:20:21 pm »

Alpha version

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KW71

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Re: CARsim
« Reply #118 on: December 30, 2015, 09:38:47 pm »

SteelRat + PytonPago =



 :)

Are in your plans adding some recoil?
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"A man who is contented with what he has done, will never become famous for what he will do".

SteelRat

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Re: CARsim
« Reply #119 on: December 30, 2015, 09:48:18 pm »

~
« Last Edit: December 30, 2015, 09:58:49 pm by SteelRat »
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