Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 2 3 [4] 5 6 ... 27

Author Topic: Latest version: 17.0.3.8141  (Read 293189 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 16.6601
« Reply #45 on: March 29, 2016, 01:29:37 am »

DEBUG: GL Renderer: GeForce GTX 760M/PCIe/SSE2
DEBUG: GL Version: (450) 4.5.0 NVIDIA 364.51
DEBUG: OpenGL context defaults to: Nvidia, detected version: 450 build 0
DEBUG: Display devices attached to desktop:
\\.\DISPLAY1                     8086 0416 Intel(R) HD Graphics 4600, Display: Generic PnP Monitor
\\.\DISPLAY2                     8086 0416 Intel(R) HD Graphics 4600
\\.\DISPLAY3                     8086 0416 Intel(R) HD Graphics 4600

...
DEBUG: OpenGL renderer information
    vendor: NVIDIA Corporation
    renderer: GeForce GTX 760M/PCIe/SSE2
    version: 4.3.0 NVIDIA 364.51
    glsl: 4.30 NVIDIA via Cg compiler
    Total available GPU memory: 2048 MB
    Current available GPU memory: 1972 MB

It's using Nvidia GPU according to the log. In laptops displays are usually connected to Intel GPUs, which function as a bridge.
Logged

jonslynn

  • Member
  • **
  • Posts: 78
Re: Latest version: 16.6601
« Reply #46 on: March 29, 2016, 03:56:42 am »

I was just thinking are they ever going to update.  Worked fine here so far.  Could use some illumination effects on textures like ambiance and glowing though.  Not the most useful update.
Logged

zsbuum

  • Newbie
  • Posts: 3
Re: Latest version: 16.6601
« Reply #47 on: March 29, 2016, 04:54:21 am »

It's using Nvidia GPU according to the log. In laptops displays are usually connected to Intel GPUs, which function as a bridge.

I was confused because of the left bottom text, it says that the GPU: Intel HD 4600 and the OpenGL is the nvidia driver. (Sorry for the image. I hope it is readable)



When I use different resolution (like 1360x768) and go to the desktop, it remains the same, and noticing me that it is not the default resolution.
If I use other games that uses Nvidia and go to the desktop, it remains the native 1920x1080 resolution. I guess because it is switching to intel HD graphics (maybe I am wrong).

Anyway thanks for the support, I like this program so much, keep up the good work!
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Latest version: 16.6601
« Reply #48 on: March 29, 2016, 04:57:14 am »

And of course, there's what happened to watercraft, though I imagine that's just fallout from the process of getting them to work with rivers.

Spawn the boat on the ground rather than in water, you'll see it's not a bug, just a dev impersonating Victor Frankenstein here  ::)

Edit:
Ah, there is also the land vehicle config window Uriah made (if I remember correctly) mapped on "T". Works with the Tartra, and it's a really nice tool if you want to have some fun with the ground vehicles :)

« Last Edit: March 29, 2016, 05:03:04 am by Acetone »
Logged

PRiME

  • Full Member
  • ***
  • Posts: 170
  • newbie
Re: Latest version: 16.6601
« Reply #49 on: March 29, 2016, 02:59:47 pm »

THANK YOU FOR THE UPDATE

I can't tell you how pleased I am seeing a significant update like this, for the past year I had convinced myself Outerra was not going to progress much at all if at all due to the whole licensing to military issue that happened, and them taking creative control of the engine.

Good job,
May I ask however!?
-Will we still see implementation of a Net-code system (plugin-able?)
-A Vehicle track system (we need more then wheels).
Logged

FarlanderMiG

  • Member
  • **
  • Posts: 72
Re: Latest version: 16.6601
« Reply #50 on: March 29, 2016, 03:31:01 pm »

Netcode is definatley something i hope is being worked on sooner rather than later
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 16.6601
« Reply #51 on: March 29, 2016, 07:32:04 pm »

I hear developers love the term "netcode"...  :))
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

FarlanderMiG

  • Member
  • **
  • Posts: 72
Re: Latest version: 16.6601
« Reply #52 on: March 29, 2016, 07:42:40 pm »

What else am i supposed to say? Networking logic? Network code? Throwing packets around? Any suggestions please?
Logged

PRiME

  • Full Member
  • ***
  • Posts: 170
  • newbie
Re: Latest version: 16.6601
« Reply #53 on: March 29, 2016, 07:46:19 pm »

Well you could say multiplayer, but not sure what that would be in a sandbox world. I would just like the ability to setup gamemodes with some sort of networking configuration plugin.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 16.6601
« Reply #54 on: March 29, 2016, 10:24:31 pm »

Nah, Netcode is probably fine... I think.  It was just funny because at least one of the people on the BF4 team seemed to really hate the, I think fairly recent, term "netcode" to encompass game lag issues.  It was amusing to see it grudgingly put into blog posts, always in quotes.  But now it's pretty much used by everybody.  But programmers might not care for general terms.  :P
« Last Edit: March 29, 2016, 10:27:57 pm by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Peca

  • Jr. Member
  • *
  • Posts: 39
  • Outerra fan
Re: Latest version: 16.6601
« Reply #55 on: March 30, 2016, 04:17:01 am »

I vote for the "throwing packets around". It is a nice selling line: "Outerra uses advanced TPA networking algorythms" :-D
Logged

FarlanderMiG

  • Member
  • **
  • Posts: 72
Re: Latest version: 16.6601
« Reply #56 on: March 30, 2016, 05:02:21 am »

Well you could say multiplayer, but not sure what that would be in a sandbox world. I would just like the ability to setup gamemodes with some sort of networking configuration plugin.

By multiplayer i mean you can set up a server and have people join you messing around.. I believe doing these things is better to do in the start rather than when it's almost finished, because at that point it will be much more work, and multiplayer is a big selling point. Advanced TPA will be required
Logged

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Latest version: 16.6601
« Reply #57 on: March 30, 2016, 07:34:34 am »

I vote for the "throwing packets around". It is a nice selling line: "Outerra uses advanced TPA networking algorythms" :-D

I seem to vaguely recall them saying something about the multiplayer code probably coming from one of their partners... (probably military)

Or maybe I'm totally thinking of something else.
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 16.6601
« Reply #58 on: March 30, 2016, 09:39:08 am »

Will we still see implementation of a Net-code system (plugin-able?)

Yes, it's being worked on. Initially for user launched servers for a small group of players. TPA :)

Quote
A Vehicle track system (we need more then wheels).

Certainly, can't imagine Titan without it either. It can be emulated doing some script-fu, but we want a better support.
Logged

FarlanderMiG

  • Member
  • **
  • Posts: 72
Re: Latest version: 16.6601
« Reply #59 on: March 30, 2016, 09:41:32 am »

Great news, thanks!
Logged
Pages: 1 2 3 [4] 5 6 ... 27