This is a question mostly for Cameny and Angry.
When i hear about udates, i always think that the best update i would like, would be a shadows system improvement.
Only with that graphics would look almost perfect already.
Coverall because the actual flickering in terrain and trees shadows is huge, and this quit much of all the nice things of the graphics in the engine.
Analysing a bit. I discovered that the maximun range for show perfect shadows is 1.3 Km, in terrain and trees. Over 1.3 Km, shadows are in low quality and flickering is on fire. But curiosly, trees shadows range can be maximized from default 20% to 100%. And when i do, nothing changes. Only from 0 to 10-15% the distance change. But in this % you already obtain the maximun 1.3 Km distance for show perfect shadows trees. And terrain even dont have a value for increase range.
So. A Shadows improvement can be in two ways. A better low shadows without flickering problem. Or real options for go really far in perfect shadows (even while take some fps impact). For people who have a good graphic card would be a solution. But a fix in the low quality shadows also needed for those who have less power graphic card.
For example. In the first 5 Km range is where you mostly see the flickering problem, making something very ugly in a wonderful engine. So if perfect shadows can have a option for terrain and trees, to cover at least 5 Km range, the most important part of flickering would gone. And if extended to 10 Km, almost 100% would gone.
I dont know the impact in fps of 5-10 Km range shadows in trees and terrain. But the change in the engine would be incredible.
So is this posible or planned in a update soon?