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Author Topic: Previous version: 17.1.0.11105 (32-bit)  (Read 248402 times)

Bob425

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Re: Latest version: 17.1.0.9830
« Reply #60 on: August 28, 2018, 02:20:44 am »

I am still unable to get the new version to run.
I have re-installed the old version (8141) and that loads and runs perfectly.
With the new version (9830) I get the following error message:-

Exception:open GL error:
shader compilation failed (:objshaders)

I am running Windows 7 Home Premium with SP1
NVIDA GeForce  GTS450 with the latest Drivers.

Can anyone suggest what may be causing this fatal error?

Everything now working, thanks to the new update.
What a wonderful environment Anteworld now presents, Lakes, proper rivers and roads.
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NFelix

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Re: Latest version: 17.1.0.9848
« Reply #61 on: August 28, 2018, 03:35:44 pm »

Are you planning to introduce rural areas and farmlands in Outerra?

Yes, one of things being worked on with the help of new imagery data.



Great! Can't wait to see it. Meanwhile let's enjoy the amazing stuff that's already in Outerra.
Thanks
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v7x

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Re: Latest version: 17.1.0.9848
« Reply #62 on: August 29, 2018, 04:22:33 am »

How can I switch UFO and Flight mode? The / or Home buttons don't seem to work for me anymore.
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cameni

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Re: Latest version: 17.1.0.9848
« Reply #63 on: August 29, 2018, 04:54:57 am »

Still bound to the Home key by default, unless you remapped ot/ufo/auto_roll

Home switches between normal, gravity and flight modes.
Ctrl+Home switches normal/manual roll.
Shift+Home should enable panning mode.
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v7x

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Re: Latest version: 17.1.0.9848
« Reply #64 on: August 29, 2018, 05:20:33 am »

Still bound to the Home key by default, unless you remapped ot/ufo/auto_roll

Home switches between normal, gravity and flight modes.
Ctrl+Home switches normal/manual roll.
Shift+Home should enable panning mode.

Ah I had apparently remapped it to the middle mouse button, I forgot it was called autoroll. There is a problem with it though - if I press shift+middle mouse button it will go into panning mode, but then I can't switch back or to any other modes, so I had to rebind the key back to default to be able to change mode again.
« Last Edit: August 29, 2018, 05:29:18 am by v7x »
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NeptuneP2V7

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Re: Latest version: 17.1.0.9848
« Reply #65 on: August 30, 2018, 06:25:09 am »

Hello Guys
i install this last version , i just want an answer ! why today the installer is Programme files (X86) that is 32 bit .........did you convert Outerra in 64 bit for futur ??

thank for your work ..

Patoou
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nothinglikethesun

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  • Posts: 31
Re: Latest version: 17.1.0.9848
« Reply #66 on: August 30, 2018, 08:20:34 am »

Hi . I love Outerra but i have 1 question:  has anyone encountered fps problems? I have installed right now the new version 17.1.0.9848 and now I have about 15 or 16 Fps on average. With the old version 60/ 80 fps on average. ( AMD 655 Phenom 3.400 and Nvidia 770 -  Win 7 64 bit -) Thanks. 
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cameni

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Re: Latest version: 17.1.0.9848
« Reply #67 on: August 30, 2018, 10:13:00 am »

why today the installer is Programme files (X86) that is 32 bit .........did you convert Outerra in 64 bit for futur ??

There's also a 64-bit build in x64 folder, but this version still doesn't have UI.
We are working on replacing the built-in browser with a version capable of running in x64, that's the only problematic component as the rest of the system runs in 64 bit mode fine.
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cameni

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Re: Latest version: 17.1.0.9848
« Reply #68 on: August 30, 2018, 10:14:47 am »

Hi . I love Outerra but i have 1 question:  has anyone encountered fps problems? I have installed right now the new version 17.1.0.9848 and now I have about 15 or 16 Fps on average. With the old version 60/ 80 fps on average. ( AMD 655 Phenom 3.400 and Nvidia 770 -  Win 7 64 bit -) Thanks.

Have you tried updating drivers? If the problem persists, we would have to get some diagnostic logs.
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fly77

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Re: Latest version: 17.1.0.9848
« Reply #69 on: September 01, 2018, 08:38:48 am »

Incomparably more realistic than the previous version! Thanks a lot for keeping your promises. I like a lot the lakes and the new buildings in the scenery. Also thunders are a lot of fun. Just i miss the sand beaches.
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v7x

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Re: Latest version: 17.1.0.9848
« Reply #70 on: September 02, 2018, 10:04:39 am »

I have a suggestion for something I'd like to see implemented - Environment profiles/presets. It would be great to have some sort of save/load system or preferably something like a series of numbered preset tabs that encompass all of the Environment tabs so that you could quickly switch between different settings profiles and totally different looks just by clicking on a numbered tab or something. I also feel that the Time of Day tab would be better suited to be grouped with the Environment settings and would also work well with such an environment preset system.
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josem75

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Re: Latest version: 17.1.0.9830
« Reply #71 on: September 07, 2018, 12:56:03 pm »

This is indeed a problem with snow detection and removal algorithm and the insufficient quality of input imagery. I think in this version I disabled the snow suppression code which moved the rock color to grey in areas where it was covered by snow in the imagery, but not actually because of the snow covered mountains but because the same code also causes washed out colors in other barren areas like deserts. I guess there must be a better compromise, I'll have to make the filter narrower and invest some more time into tuning it in various places.

We are also acquiring better imagery data - not just in terms of resolution, but also with regards to the quality and additional infrared bands usable to determine vegetation. However, it's a huge task, there are many other problems coming with it that need to be addressed now.

There are also lithology data that we want to use to change rock patterns and textures, once we find a good way to do that procedurally.

I just read your twitter. And Now the problem with white rocks which i exposed with images in the page 2 of this topic is totally explained.
It was not normal at all and also the first time in all the Outerra Years the rocks was so white. xD

Happy that it was just a forgetfulness problem :)
Is it very dificult to reassemble All again and we can expect to release fixed soon? For be honest i enjoy Outerra a lot with new lakes and things (and improved speed render roads and rocks). But those white rocks are a inmediately turning off for me :(

By the way. I know the problem you have with snow filter. Which can affect to other ares that are not Snow. And for my taste, the maximum this filter, the better for the rocky snow (they will be darker, because sometimes even with the filter some look still too white).
So, i send some idea. Maybe would be posible to filter the images with some altitude atributes?
For example, filter is not affecting from 0 meters to 500 or 1000 meters (just if we dont count the poles of course). But then is affecting when you are over 500 or 1000 meters altitude. 
Just i dont know how would be posible to filter by altitude. Maybe with some masc taked from Data of altitude of the world or so.
« Last Edit: September 07, 2018, 04:45:24 pm by josem75 »
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jphacken

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Re: Latest version: 17.1.0.9848
« Reply #72 on: September 09, 2018, 12:13:27 pm »

Latest release - very nice!  Thanks Cameni.
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cameni

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Re: Latest version: 17.1.0.9891
« Reply #73 on: September 12, 2018, 10:14:57 am »

Update 17.1.0.9891 (12 Sep 2018)
  • restored snow detection, fixed rock color
  • fixed grass in water
  • fixed water being rendered on non-water tiles, fixed perf issue with narrow FOV
  • fixed square craters
  • removed non-functioning import buttons, import can now handle FBX/DAE/OBJ

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Jagerbomber

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Re: Latest version: 17.1.0.9891
« Reply #74 on: September 12, 2018, 02:25:26 pm »

Gmap fixes for not loading zoom levels other than default zoom?
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P
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