Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 ... 10 11 [12] 13

Author Topic: Latest version: 17.1.0.11105  (Read 70687 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #165 on: November 15, 2019, 02:43:47 am »

TitanIM has their own development team, we are only providing support (bug fixing) and otherwise developing the world independently.

There's an additional bunch of work we have to do on top of the world import tasks, for example while the 10m imagery is OK to distribute in TitanIM's closed environment at the size it currently has, we have to optimize it further for internet delivery. Similarly the conditions for multiplayer code are much more relaxed when you are in a closed controlled environment than out in the open.
Logged

SwiftHyena2593

  • Newbie
  • Posts: 1
Re: Latest version: 17.1.0.11105
« Reply #166 on: November 16, 2019, 08:17:05 am »

TitanIM has their own development team, we are only providing support (bug fixing) and otherwise developing the world independently.

There's an additional bunch of work we have to do on top of the world import tasks, for example while the 10m imagery is OK to distribute in TitanIM's closed environment at the size it currently has, we have to optimize it further for internet delivery. Similarly the conditions for multiplayer code are much more relaxed when you are in a closed controlled environment than out in the open.
"multiplayer" So one day i'll be able to explore the world of Outerra with friends one day? Interesting.

Another thing, I've seen videos of Titan Vanguard with AI cars driving around on the streets, AI people walking around, etc.
Is all of that going to be added to Anteworld? It'd be nice to see.
« Last Edit: November 16, 2019, 08:19:16 am by SwiftHyena2593 »
Logged

chomper

  • Jr. Member
  • *
  • Posts: 37
Re: Latest version: 17.1.0.11105
« Reply #167 on: November 16, 2019, 06:24:14 pm »

The crashes I've seen were both from during the program exit, but I could not see any reason. Can you change loglevel = "debug" in eng.cfg?

I've set it to debug. Does it automatically send this log or do I have to send it separately?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #168 on: November 17, 2019, 04:32:28 am »

It's sent with a crash, but I see no new crash from you.
Logged

chomper

  • Jr. Member
  • *
  • Posts: 37
Re: Latest version: 17.1.0.11105
« Reply #169 on: November 17, 2019, 04:38:48 am »

I'll put it through its paces tonight and see if it plays up.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #170 on: November 17, 2019, 04:44:40 am »

I've seen videos of Titan Vanguard with AI cars driving around on the streets, AI people walking around, etc.
Is all of that going to be added to Anteworld? It'd be nice to see.

Normally only stuff we develop for them can be used also by OT, but not Titan developed demos that depends on their entire codebase, that would not be possible.
Logged

chomper

  • Jr. Member
  • *
  • Posts: 37
Re: Latest version: 17.1.0.11105
« Reply #171 on: November 17, 2019, 04:56:12 am »

Can the TitanIM and Outerra/Anteworld forks be compared in terms of progress and completeness?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #172 on: November 17, 2019, 09:54:29 am »

There's no fork. Titan Vanguard is an application that uses the OT engine, and they add functionality they need on the application side, like character control and car navigation, using low level engine functionality (models, bones ...). Some higher-level features that we later implement on the engine side may get used by Titan, or they can continue using what they have made with the low level access.

There's a lot of stuff that can be made on top of the low level engine functionality, so one could list all extra functionality that Titan made (which I obviously can't disclose).

The functionality is in many cases also added into the core engine code, but the implementations are often very different because of different needs and approaches ...
Logged

chomper

  • Jr. Member
  • *
  • Posts: 37
Re: Latest version: 17.1.0.11105
« Reply #173 on: November 17, 2019, 07:00:08 pm »

There's no fork. Titan Vanguard is an application that uses the OT engine, and they add functionality they need on the application side, like character control and car navigation, using low level engine functionality (models, bones ...). Some higher-level features that we later implement on the engine side may get used by Titan, or they can continue using what they have made with the low level access.

There's a lot of stuff that can be made on top of the low level engine functionality, so one could list all extra functionality that Titan made (which I obviously can't disclose).

The functionality is in many cases also added into the core engine code, but the implementations are often very different because of different needs and approaches ...

Now I'm with you.

I noticed this on their website:

- Supports space, air, land, sea and sub-surface applications in the one seamless system.

Have they modified the codebase to allow tunnels?
Logged

fly77

  • Hero Member
  • *****
  • Posts: 604
Re: Latest version: 17.1.0.11105
« Reply #174 on: November 18, 2019, 03:42:51 pm »

Just fixed boats and some physics optimizations with many vehicles in the scene.

What means "many" ? 100 ? 1000 ? 10000 ?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #175 on: November 18, 2019, 04:53:03 pm »

Have they modified the codebase to allow tunnels?

Nope, that's our work.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #176 on: November 18, 2019, 04:56:51 pm »

Just fixed boats and some physics optimizations with many vehicles in the scene.

What means "many" ? 100 ? 1000 ? 10000 ?

It will use your available CPU cores in parallel for a part of the physics processing for vehicles, instead of just one. But it's just a small optimization that helps only when you have many vehicles and are struggling.
Logged

chomper

  • Jr. Member
  • *
  • Posts: 37
Re: Latest version: 17.1.0.11105
« Reply #177 on: November 19, 2019, 04:00:03 am »

Have they modified the codebase to allow tunnels?

Nope, that's our work.

Interesting. Have any been created thus far or is that one for the next version?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6649
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 17.1.0.11105
« Reply #178 on: November 19, 2019, 04:56:25 am »

Only the next version supports the necessary terrain occluder geometry https://github.com/Outerra/anteworld/wiki/Importer#terrain-occluder
Logged

chomper

  • Jr. Member
  • *
  • Posts: 37
Re: Latest version: 17.1.0.11105
« Reply #179 on: November 19, 2019, 05:21:50 am »

Any further progress on the next version?
Logged
Pages: 1 ... 10 11 [12] 13