I wish. But the only reason that video has so much detail is because literally everything in that video is using DX11 tessellation, and the only thing that "engine" has to do is make buildings and then tessellate them. It is impractical for real usage, it's just showing off. Quite honestly the current version of Outerra with bare lands and, one biome, and no clouds or effects runs at around 30-35 fps for me, and I can't imagine it runs a TON better for others, so I'm not seeing a lot of head room for high poly models at this moment.