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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: [SOLVED] how to make model with transparent textures?  (Read 5266 times)

hhrhhr

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[SOLVED] how to make model with transparent textures?
« on: July 01, 2013, 10:42:08 am »

I have a model of the fence and transparent texture:

...


should get the following picture:




but Outerra gives only use DXT1 with no alpha channel:




p.s.
interesting effect of reflections on the fence :)
« Last Edit: July 03, 2013, 11:49:31 am by hhrhhr »
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angrypig

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Re: how to make model with transparent textures?
« Reply #1 on: July 01, 2013, 12:52:30 pm »

The alpha masked geometry isn't supported yet, but you can use standard transparency for now.

Code: [Select]
{
"name" : "transparent",
"diffuse" : "255,255,255,0",
"Ax" : "0.04",
"Ay" : "0.04",
"m" : "0.2",
"tex_diffuse" : "diffuse.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "opacity.dds" //< has to be ATI1 format in DDS it's alpha only
},
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hhrhhr

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Re: how to make model with transparent textures?
« Reply #2 on: July 01, 2013, 01:43:16 pm »

thanks, it works:

« Last Edit: July 01, 2013, 01:45:52 pm by hhrhhr »
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PytonPago

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  • It´s way too complex, dont let me try to explain !
Re: how to make model with transparent textures?
« Reply #3 on: July 02, 2013, 01:37:47 am »

that effect seemed like be due to some hi-voltage cable being fallen onto it somewhere, you should probably call Enel, or what ewer the company there is .. and not approaching it too much.  ;D
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