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Outerra Tech Demo download. Help with graphics driver issues

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 1 
 on: Today at 01:20:54 pm 
Started by fly77 - Last post by Jagerbomber
Is that what happens when you forget all the screws back at the shop?



What the heck even happened in that picture, anyways?...

Looks like you were placing bridge pieces in flight.

 2 
 on: Today at 08:42:10 am 
Started by fly77 - Last post by aWac9
What is antigravity?  =|
I think outerra tends to esotericism  8)

 3 
 on: Today at 05:31:07 am 
Started by fly77 - Last post by Acetone
Friction won't help you a bit with antigravity on!  :P

That's a bridge that had an encounter with Dr Strange.

 4 
 on: Today at 03:15:46 am 
Started by aWac9 - Last post by fly77
 ya estaban allí

 5 
 on: Today at 03:00:19 am 
Started by aWac9 - Last post by Revolver
Hola Fly!

¿Pusiste las entrañas en tanques, o ya estaban allí?

 6 
 on: Today at 02:54:06 am 
Started by fly77 - Last post by Revolver
oha! :o nice job Fly, thenks!  :)




@Jagerbomber

vasilinus glatikus and your's left or rigth hand(?) to have not more friction.  :P ^-^



 7 
 on: Today at 02:33:41 am 
Started by fly77 - Last post by cameni
Friction won't help you a bit with antigravity on!  :P


 8 
 on: Today at 02:27:26 am 
Started by Terra-fan - Last post by cameni
Right now we are using custom terrain compilation tools to produce planets viewable in OT. These are a bit complicated to use and ever changing, so for now only we can produce planets using data that people give us in sufficient detail and quality.

And that is actually the hard part. OT doesn't specialize on generating coarse terrain structures (yet), it assumes terrain elevation data are at least in around 100m resolution and it only refines it below that. The same algorithms will work on coarser data, but it doesn't look that nice.

Generating planet data at 100m via some external tools is quite problematic at that scale; so far only the ME-DEM project was able to pull it off with basic elevation and color data. There was another promising project, but given the whole process is demanding (weeks and months of processing at that scale) it wasn't finished.
Setting up and importing the planet once you have the data is sophisticated but we can do it relatively quickly, we can do that.

I'm a terrain gen freak myself, and I'd like to create a planet creator tool based on OT one day, that would allow to skip the complicated step of generating the input data, and integrate it into in-game tools instead that enable artistic input at various levels of detail and automatic procedural refinement. However, as you may guess, that's by no means an easy task ...

 9 
 on: Today at 12:28:32 am 
Started by fly77 - Last post by Jagerbomber
Aw, no more frictionless models.  :))

 

 10 
 on: April 17, 2019, 06:57:47 pm 
Started by fly77 - Last post by aWac9
 :)
beautiful model, very good finish and very useful ..
thank you very much fly77 and a Revolver
great contribution to the community.
 ^-^

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