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Outerra Tech Demo download. Help with graphics driver issues

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 on: February 22, 2018, 11:35:04 am 
Started by mLichy - Last post by M7
Looks like MLichy is not around anymore. I still have a version of the beautifull Belair and i dont think Mlichy would mind that i share. So just unzip and drop in your packages folder and should work.


 on: February 20, 2018, 06:22:13 pm 
Started by fooff - Last post by zuluknob
It's been a long time since i visited the board and now see that others see what i have been saying for years, where is anteworld? Anteworld is what i contributed for, NOT funding to develop an engine for others.

Camini, we already funded you to make a game but by the sounds of it you have used that funding to develop an engine for others. You have an obligation to deliver what we payed for or refund ALL of us. For the love of god please start on the game, not endless engine tweaks. Once you have the startings of actual gameplay then you will draw in more customers. More customers = more funding = bigger team = faster progress = more buzz = more customers. I told you this years ago and still nothing has been done to the actual game, the engine was good enough to start building a game around several years ago. /end rant, see you in 2 years...

 on: February 19, 2018, 06:08:43 pm 
Started by aWac9 - Last post by aWac9

 on: February 18, 2018, 06:31:24 pm 
Started by Jonathan - Last post by Jonathan
For an Outerra Flight Simulator Outerra should include:

1. Engine Start/Stop
2. Touchdown and Touchdown Front Tire
3. Airport Atmosphere
4. Real airport sounds
5. Flaps leveler sounds
6. Engines Vibrations
7. Feeling the engine
8. Cabin shakes
9. Taxi head anticipation
10. Ground roll
11. Wheel well sounds
12. Speed brake
13. Ground brakes sounds
14. Flaps drag
15. Ge-force
16. Side prop sounds
17. Head anticipation
18. Stall
19. Real rain sounds
20. TrackIR and TrackHat support
21. Gliding experience

All of these are covered in this video

You're probably saying "Why not just buy XPlane 11 if you want those features?" My answer to that is Outerra offers more realistic scenery and biomes than XP does.

Second, XP has plausible cities that means that cities are just generated randomly where the program sees fit.The thing about Outerra is it makes cities where there are in real life based on real data and are not just randomly placed in the Outerra Engine unlike XP. Sure the buildings in Outerra are random shapes but you still get a more true to life flying experience and a more plausible flight experience.

Third, another thing Outerra does that XP doesn't do well is in Outerra you actually feel like you are high up in the air.

 on: February 18, 2018, 02:42:12 pm 
Started by aWac9 - Last post by aWac9
Apuntes musicales
✈ ♪♫ todo el mundo quiere gobernar el mundo ♪♫ ✈
Tears for Fears - "Everybody Wants To Rule The World"

 on: February 17, 2018, 05:33:28 pm 
Started by Jonathan - Last post by Acetone
Don't forget the über version :


(we miss you Levi)

 on: February 17, 2018, 03:38:11 pm 
Started by Jonathan - Last post by Revolver
I would also like to see wing flex in Outerra on the aircraft like this

is already there ... ;)

 on: February 17, 2018, 03:09:39 pm 
Started by Jonathan - Last post by Jonathan
I would like to suggest and would love to see Vehicles on the roads, Boats in the water and Aircraft in the air. In addition I would like to see traffic lights, road signs and sidewalks, and see vehicles follow the traffic rules on the roads. Is procedural traffic of this sort planned for Outerra? If not I think this should be one of the many features in Outerra. Would this even be possible?

I would also like to see wing flex in Outerra on the aircraft like this


 on: February 17, 2018, 11:56:14 am 
Started by cameni - Last post by Ada
Please rupload new dataset with 30m forest density data! Tthis one is outdated, outerra trying to download data from the server but shows the error with this one!

 on: February 16, 2018, 03:55:41 pm 
Started by aWac9 - Last post by aWac9
32bits rango completo     32bits simple


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