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Outerra Tech Demo download. Help with graphics driver issues

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 1 
 on: November 19, 2019, 05:07:54 pm 
Started by fly77 - Last post by Revolver
schön, schön...unermüdlich und immer weiter. ;)

ich hoffe, dass ich mein PC bald zum laufen bringe...dann kann es aach mal weiter gehen. :)

 2 
 on: November 19, 2019, 08:57:07 am 
Started by fly77 - Last post by fly77
bueno en eso! Sus escenarios siempre se hacen con especial atención.

 3 
 on: November 19, 2019, 08:46:00 am 
Started by fly77 - Last post by aWac9



 4 
 on: November 19, 2019, 05:21:50 am 
Started by cameni - Last post by chomper
Any further progress on the next version?

 5 
 on: November 19, 2019, 04:56:25 am 
Started by cameni - Last post by cameni
Only the next version supports the necessary terrain occluder geometry https://github.com/Outerra/anteworld/wiki/Importer#terrain-occluder

 6 
 on: November 19, 2019, 04:00:03 am 
Started by cameni - Last post by chomper
Have they modified the codebase to allow tunnels?

Nope, that's our work.

Interesting. Have any been created thus far or is that one for the next version?

 7 
 on: November 18, 2019, 09:12:38 pm 
Started by ddenn - Last post by fly77
you're right ! That's a bug of my setup  =D

 8 
 on: November 18, 2019, 08:24:30 pm 
Started by ddenn - Last post by Jagerbomber
i'd think the bugs would be around the light.

 9 
 on: November 18, 2019, 06:14:09 pm 
Started by aWac9 - Last post by aWac9
Porto Santo



 10 
 on: November 18, 2019, 04:56:51 pm 
Started by cameni - Last post by cameni
Just fixed boats and some physics optimizations with many vehicles in the scene.

What means "many" ? 100 ? 1000 ? 10000 ?

It will use your available CPU cores in parallel for a part of the physics processing for vehicles, instead of just one. But it's just a small optimization that helps only when you have many vehicles and are struggling.

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