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Outerra Tech Demo download. Help with graphics driver issues

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 on: April 22, 2021, 01:13:51 pm 
Started by fly77 - Last post by fly77
thanks aWac9
I hope I can add active flares to the next upgrade that will come together with the SAM launcher.  ;)

 on: April 22, 2021, 12:35:50 pm 
Started by fly77 - Last post by aWac9
¡¡ Bravo !!
superb, another great contribution from fly
thank you very much .. and congratulations ...

 on: April 22, 2021, 09:52:32 am 
Started by bleach - Last post by KW71
Thanks for reporting the broken link to the image. Is updated now.

 on: April 22, 2021, 04:58:06 am 
Started by fly77 - Last post by fly77
It is my pleasure to finally release my "combat-ready" mig29fly77 version.
By combat-ready I mean it has all the features needed for my upcoming fighterjet bombing (mini)game.

So you can start using it already now to bomb some destructible targets or whatever other target you choose
(download destructible targets and marker form here https://drive.google.com/drive/folders/19wnCWk0T7aSh-TBo0dFu5FlBteZ-FcPW?usp=sharing)

The new features included are:
- improved target sight, including better stabilization and greater zoom level
- active cockpit HUD
- onscreen info display giving flight and weapon info
- possibility to switch to a simplified combat mode camera system (skipping the formation flight camera)
- pitch hold autopilot useful especially in combat mode when in targeting view
- plane crash if diving into ground, taxing on rough terrain or pulling excessive g's

Download from here:


1) click on self-installing mig29fly77-game-ready.otx  file
2) drop fly77_plugin.dll into outerra/Anteworld/plugins folder

Commands are as in the previous version (see here https://forum.outerra.com/index.php?topic=4986.0 ) and are all
described in the ingame help menu (press T key)

The upgrade includes these new commands:

- pitch autopilot: ctrl+D
- combat camera mode: comma key
- show/hide onscreen info display: shift+K

 on: April 21, 2021, 11:37:39 pm 
Started by bleach - Last post by bleach
I see the link is updated, I was looking here https://github.com/Outerra/anteworld/wiki/Substance%20Painter Thanks.

 on: April 21, 2021, 11:35:06 pm 
Started by bleach - Last post by bleach
Yes, we already do this. Is that the only way, and will the importer ever support roughness, metallic or emissive textures on import?

I have viewed the github, the image that is meant to display the Substance Painter settings has a broken link, so we can't see them. Is it possible to convert these setting to a table, or fix the broken image link?


 on: April 21, 2021, 11:10:24 pm 
Started by bleach - Last post by KW71
You can create the missing .dds files using nvcompress. Here is the link to the wiki:
There you'll find an example. You can create a .bat in the folder where your .pngs are.

 on: April 21, 2021, 07:58:33 pm 
Started by bleach - Last post by bleach
I am interested in the recommended Substance to Blender or Substance to OT workflow and settings. I have looked at the git hub but the image with the Substance Painter settings has a broken link so all you get is a black box.

The current workflow I use is:
 - Build models in blender
 - Create textures in SP
 - Link textures to model in Blender
 - Export from Blender as fbx
 - Import into OT

When we do this, only the normal and albedo textures are converted to dds and linked, the roughness, metallic and emissive textures are ignored by the importer even though they are linked in the blender material.

1. What are the recommended Substance Painter Project Settings?

2. What is the recommended Blender material settings so that the roughness, emissive and metallic textures are included in the import process?

Thank you in advance.

 on: April 21, 2021, 03:04:09 pm 
Started by aWac9 - Last post by aWac9
Flugplatz Mollis airport Suiza

 on: April 18, 2021, 05:42:34 pm 
Started by aWac9 - Last post by aWac9
La Selva Venezola, en el Estado de Mérida... cerca del Lago Maracaibo

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