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Outerra Tech Demo download. Help with graphics driver issues

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 1 
 on: August 23, 2019, 01:06:40 pm 
Started by aWac9 - Last post by aWac9
Suiza:
Suiza es un territorio hermoso que mantiene una política militar neutral, aunque dispone de un ejército potente ..
El servicio militar es obligatorio para todos sus ciudadanos los cuales llevan para sus domicilios todo su equipamiento y armamento pues su formación es continua y periódica.
En Suiza solo el 5% es militar profesional . Una de sus instalaciones militares aéreas ..es la base aérea de Meiringen, conocida como aeródromo militar de Unterbach.
Operan dos escuadrones el 8 “destructivos” formado por F5E Tiger y el escuadrón 11 “Tigre” con sus F/A18.
.... y si nos damos un paseo ???? ;)



 2 
 on: August 22, 2019, 10:51:01 am 
Started by XZS - Last post by aWac9
 :) Most glaciers are born in western Greenland.

we could see the birth of a baby



 3 
 on: August 22, 2019, 10:11:36 am 
Started by XZS - Last post by fly77
imagine procedural ICEBERGS !

 4 
 on: August 22, 2019, 02:30:15 am 
Started by XZS - Last post by aWac9
It is a little old thread but valid not to open another.
In outerra when we turn north, far north, we find a white world, almost flat and ugly, but the reality is not like that, it's a beautiful place full of life and color ... outerra has to improve in the sand of the desert but also at the ends of the poles. Maybe over time, when the priorities are different, we can enjoy this huge territory in Outerra,
A multiple example.
Greenland




 5 
 on: August 21, 2019, 06:18:46 pm 
Started by CTR - Last post by bomber
I started flying iEN warbirds in 2000.... I was the only bomber flight leader to get a bomber over the target during 'jet day massacre'...... I was a very active member of the warbirds forum and have actually flown online with Wild Bill... This will go south very quickly unless there's a very strong community involvement that is a partnership of equals between the community and commercial..... So if you're looking for authenticity the community has to be the driver of the content and not these guys.

 6 
 on: August 21, 2019, 06:00:33 pm 
Started by CTR - Last post by aWac9
In outerra's blog, tell who owns TitanIm,,
David Lagettie who in turn bought Microprose in 2018.
David Lagettie (initial founder of Bohemia Interactive BIA) and is currently the owner of the company of Titanim (Australian military simulation company that supports under license to the planetary engine Outerra), although this first game, "Combat Warbirds"/october 2019) that will take off with Bill Stealey (founder in his day of Microprose) and currently owner of Entertainment Network, will use Unreal Engine as an engine.
Although the images are from outerra, it has nothing to do with that microprose game with Entertainment Network.
We hope to hear from you and know if Outerra will be part of a simulator project.
I was wondering ... who can get us out of doubt?

 7 
 on: August 21, 2019, 03:02:23 pm 
Started by CTR - Last post by bomber
Micro prose.... Isn't it defunt ?

 8 
 on: August 21, 2019, 01:39:49 pm 
Started by aWac9 - Last post by fly77
Buen video relajante. Qué maravilla outerra.

 9 
 on: August 21, 2019, 01:21:52 pm 
Started by aWac9 - Last post by aWac9
Suiza



 10 
 on: August 21, 2019, 07:10:26 am 
Started by fly77 - Last post by fly77
I am trying to set up a gunsight for the abrams and I need to know the distance of the focussed target from the tank.
I tried with raytracing commands as below but get as result an object  instead of a distance for ray_test. Moreover object seems undefined and I get allways error TypeError: Object #<Object> has no method '.....'  when trying to retrieve any property of the object (such as .get_objurl() or .get_pos()) . If I try   .$ret.get_objurl()  I get error " Cannot call method 'get_objurl' of null" wherever I point the abrams even in mountains. The result doesn't change wether I point on terrain or onto a vehicle.
What's wrong ? Note that in writing the commands I left out ifc_out float3* norm and  ifc_out double3 as I get "wrong number of arguments" whatever I put there.

Code: [Select]
float ray_test( const float3& pos, const float3& dir, float maxdist, ifc_out float3* norm = 0, ifc_out double3* hitpoint = 0, uint joint = pkg::InvalidBoneId )
Code: [Select]
   var ray_test = this.ray_test( {x:0,y:0,z:0}, {x:0,y:1,z:0},100000, this.muzzle_id );
   var obj_test = this.object_test( {x:0,y:0,z:0}, {x:0,y:1,z:0},100000, true, this.muzzle_id );

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