Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: [1] 2 3 ... 10
 1 
 on: Today at 02:43:52 pm 
Started by CTR - Last post by bomber
Can't deny it's not a nice bit of modeling..... a game however is a lot more besides

 2 
 on: January 23, 2020, 06:56:16 pm 
Started by aWac9 - Last post by aWac9
♪♫♪♫ Apuntes musicales ♪♫♪♫
* Shallou -Older (With Daya)
* ODESZA - Across the Room (feat.Leon Bridges)

Ciudad de Concepción - Chile




 3 
 on: January 23, 2020, 06:24:14 am 
Started by CTR - Last post by Revolver
News from MP....Bf 109 "Emil" Cockpits   :P

https://twitter.com/micro_prose

 4 
 on: January 21, 2020, 02:07:22 pm 
Started by PytonPago - Last post by fly77
To be honest , when flying in a plane we will probably not notice so much all those minor defects of the 3D MS bing-maps photoscenery  ,simply because of the motion  and because we'll fly at least 50 m above ground most of the times I guess. By watching the videos therse seem to be like two ideal flightheights: either below maybe 200 m were you don't notice the defects because of your speed or well above say 500 m so that you don't notice so much the "broccoli" nature of the trees. That broccoli appearance is frankly speaking "a little" disturbing.  Devs should do better. =|

Anyway it will be for sure an exciting flightsim.

Still for a "world simulator" - which encompasses all domains, air/sea/ground/underwater..and underground - tunnels (and caves ? ) - outerra can't be matched by anything yet.

 5 
 on: January 21, 2020, 08:00:18 am 
Started by PytonPago - Last post by fly77
Probably if outerra had the bing data and streaming servers of microsoft it could do at least as good if not better - at least for the trees and water ! Indeed look at the TitanIM screens. Photographic ground should have been removed also by TitanIM..for roads just leave a good outerra roads and concrete..In conclusion: outerra and MS should join forces  =D
https://pbs.twimg.com/media/D667H4FVUAA3tZN.jpg

 6 
 on: January 21, 2020, 05:22:20 am 
Started by PytonPago - Last post by Revolver
tach,
irgendwie hab ich das geahnt... :facepalm:




OT ist und bleibt das beste was auf dem Mark zurzeit gibt...zumindest als engine...punkt aus! :)

 7 
 on: January 20, 2020, 05:19:12 pm 
Started by SilentEagle - Last post by fly77
Did a small modification to my heinkel mod to let him autonomously fly in autopilot mode for hundreds of kilometers (just straight for the moment)  until fuel tank is empty ! So AI air-traffic (at least - off the ground) - seems possible.  :)


 8 
 on: January 18, 2020, 07:03:06 pm 
Started by SilentEagle - Last post by fly77
Maybe I should add a fuel consumption to planes. Then flying from airport A to airport B without crashing will already be a game. I still would like a cursor though to get interactivity into outerra..press cockpit buttons and things like that. Time will tell.

 9 
 on: January 18, 2020, 06:52:20 pm 
Started by SilentEagle - Last post by aWac9
good job
A good start to the year .. we started well.
;)

 10 
 on: January 18, 2020, 05:57:14 pm 
Started by SilentEagle - Last post by fly77
No longer ranodmly flying around ! Now I have the ability to detect and list of nearest cities and airports ! at least 12000 mayor cities worldwide and 580 italian airports including smallest airstrips.  :)

https://i.postimg.cc/xTY1d1Yp/no-longer-random-flying.jpg


Pages: [1] 2 3 ... 10