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Author Topic: (old) 0.7.12 version branch  (Read 373794 times)

cameni

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Re: Testing version: 0.7.12.3175
« Reply #75 on: July 18, 2012, 12:20:33 am »

Version 0.7.12.3180 gets stuck at "Preloading Data" message on my computer running Windows 7 Home Edition 64-bit.
Please attach eng.log
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #76 on: July 18, 2012, 01:12:06 am »

OK, I am not sure if it is just me but the ground collisions in my outerra all over the world are screwed. I'm climbing over mountains that aren't there and falling into the ground and through the earth completely. http://i.minus.com/iUbF8huOrE6eo.png

My game seems to be crashing an awful lot too. Both program lockups and Driver crashes. Damn 4xxx series.

I did however come up with a very comfortable setup for the 8x8..

Code: [Select]
wheel = {
    suspension_rest_length  = 0.48
    max_suspension_travel   = 0.75
    stiffness               = 6.5
    damping_compression     = 0.10
    damping_relaxation      = 0.03
    friction_slip           = 0.57
}

max_engine_force        = 25000
max_braking_force       = 13750
redux_coef              = 0.2
max_kmh               = 100

I don't think the "max_kmh" modifier does anything. What you need is a wheel RPM max so that going down steep hills doesn't allow 300KPH!

Once the Engine RPM and Wheel RPM are connected via a transmission model we will be able to put the it in low gear and not worry about the extreme speed gains.
« Last Edit: July 18, 2012, 02:47:11 am by ZeosPantera »
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angrypig

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Re: Testing version: 0.7.12.3175
« Reply #77 on: July 18, 2012, 06:03:54 am »

we knew about this issue with collision but we don't know what's causing it...  >:(
I has nothing to do with vehicle physics parameters... it just happened sometimes...
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jeffmorris

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Re: Testing version: 0.7.12.3175
« Reply #78 on: July 18, 2012, 06:25:34 am »

I found eng.log. I have GeForce GTX 560 TI card and version 304.48 of video driver.
« Last Edit: July 18, 2012, 08:53:38 pm by jeffmorris »
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #79 on: July 18, 2012, 08:47:14 am »

we knew about this issue with collision but we don't know what's causing it...  >:(
I has nothing to do with vehicle physics parameters... it just happened sometimes...

It is moderately to insanely annoying. The visual skipping is just as bad and the issues it is giving me with Fraps are monumental.



NOTE!! The skipping seen in this video is similar to what I see but in the video it is WAY more prevalent. The skipping is only the vehicle model when I am playing.

I can't find eng.log but I found assert.log. I have GeForce GTX 560 TI card and version 304.48 of video driver.

If you set your DATA directory differently from your ANTEWORLD directory it will be in the DATA one..
« Last Edit: July 18, 2012, 08:58:46 am by ZeosPantera »
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angrypig

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Re: Testing version: 0.7.12.3175
« Reply #80 on: July 18, 2012, 10:54:45 am »

Zeos what catalyst version you have? I have AMD6850 in PC with catalyst 12.6 and my driver build version is 11740 and in your eng.log build number is 11653...
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #81 on: July 18, 2012, 11:25:27 am »

My 4890 is running 12.6 which was a special driver as the newest public 12.6 said only 5xxx, 6xxx and 7xxx. Cameni linked me the 12.6 I installed.



Should I just install the other version?
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giucam

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Re: Testing version: 0.7.12.3175
« Reply #82 on: July 18, 2012, 03:11:20 pm »

I also see the problems Zeos reported, apart the white frames there are in the video. Ati 4850 with the exact same drivers as Zeos.

As a side note, i copied the cache folder of the stable version into the root of the testing one, but the roads i did don't show up. Is there some incompatibility?
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #83 on: July 18, 2012, 03:41:37 pm »

No, road formats haven't changed. It may be one of the random issues .. are you getting no roads after each start? Assuming the cache folder is in the correct data directory (check whether data.cfg in your install dir points to the expected data directory.
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ChookWantan

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Re: Testing version: 0.7.12.3175
« Reply #84 on: July 18, 2012, 10:29:16 pm »

That video is kinda unnerving hahah
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #85 on: July 19, 2012, 12:23:04 am »

Lets test the screenshot debug stuff! 

This shouldn't be flat



and this is insane ville.



We will also need to talk about latitudinal and longitudinal grip settings on tires.
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hhrhhr

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Re: Testing version: 0.7.12.3175
« Reply #86 on: July 19, 2012, 01:01:40 am »

This shouldn't be flat
this area really looks like having a missing data

 
3180 fixes ufo camera going through the ground.
not everywhere :(
« Last Edit: July 19, 2012, 01:06:31 am by hhrhhr »
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #87 on: July 19, 2012, 02:01:34 am »

3180 fixes ufo camera going through the ground.
not everywhere :(

[/quote]

Saw the same think in northern Canada.. Some parts it was like there mountains were in two spots, one above the other below.

Wanted to get this in writing. The Camera anchor on the 8x8 is way too low. It needs to be up about five feet. When you use the camera to swing around and look you get mostly floor.

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cameni

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Re: Testing version: 0.7.12.3175
« Reply #88 on: July 19, 2012, 02:41:12 am »

3180 fixes ufo camera going through the ground.
not everywhere :(

Clearly erroneously loaded terrain, that doesn't count :)
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alexmdv

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Re: Testing version: 0.7.12.3175
« Reply #89 on: July 19, 2012, 12:14:30 pm »

Have a crash (not responding) during loading process.
v3180

eng.log in attach
« Last Edit: July 19, 2012, 12:25:17 pm by alexmdv »
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